コード例 #1
0
 public override void Write(BinaryWriter write)
 {
     base.Write(write);
     write.Write(m_LocalRotation);
     write.Write(m_LocalPosition);
     write.Write(m_LocalScale);
     write.Write(m_Children.Length);
     foreach (PPtr <EditorTransform> p in m_Children)
     {
         p.Write(write);
     }
     m_Father.Write(write);
 }
コード例 #2
0
 public void Write(BinaryWriter write)
 {
     write.Write(preloadIndex);
     write.Write(preloadSize);
     asset.Write(write);
 }
コード例 #3
0
 public override void Write(BinaryWriter write)
 {
     base.Write(write);
     m_GameObject.Write(write);
 }