public override void Write(BinaryWriter write) { base.Write(write); write.Write(m_LocalRotation); write.Write(m_LocalPosition); write.Write(m_LocalScale); write.Write(m_Children.Length); foreach (PPtr <EditorTransform> p in m_Children) { p.Write(write); } m_Father.Write(write); }
public void Write(BinaryWriter write) { write.Write(preloadIndex); write.Write(preloadSize); asset.Write(write); }
public override void Write(BinaryWriter write) { base.Write(write); m_GameObject.Write(write); }