private void PrepareOutputs(Vector3 worldPosition) { outputs.Clear(); outputs.hardness = 0; outputs.collider = null; outputs.hitPosition = worldPosition; outputs.hitNormal = Vector3.zero; outputs.vibrationSound = null; }
//Methods public void CopyTo(SurfaceOutputs to) { to.Clear(); to.AddRange(this); to.hardness = hardness; to.collider = collider; to.hitPosition = hitPosition; to.hitNormal = hitNormal; }