public Monster(Vector2 position, Texture2D texture, int team, ContentManager contentManager, Dictionary<string, List<DynamicGameObject>> dobjects, List<GameObject> sobjects) : base(position, texture) { angle = 0; this.contentManager = contentManager; this.dobjects = dobjects["Monster"]; this.sobjects = sobjects; Team = team; weapon = new Weapon(10, contentManager.Load<Texture2D>(@"Textures\Bolts\bolt0"), Dobjects, Sobjects, Team); Init(); }