public override bool OnClick(UIEvent clickEvent) { if (!clickEvent.heldDown && Element.MouseWasDown()) { Element.Focus(); // Move the cursor to the click point: int localClickX = clickEvent.clientX - Element.Style.Computed.OffsetLeft + Element.Style.Computed.ScrollLeft; int localClickY = clickEvent.clientY - Element.Style.Computed.OffsetTop + Element.Style.Computed.ScrollTop; int index = 0; if (Element.childNodes.Count > 1) { // Note: If it's equal to 1, ele[0] is the cursor. TextElement text = (TextElement)(Element.childNodes[0]); if (text != null) { index = text.LetterIndex(localClickX, localClickY); } } MoveCursor(index, true); } base.OnClick(clickEvent); clickEvent.stopPropagation(); return(true); }
public override bool OnClick(UIEvent clickEvent){ // No bubbling: clickEvent.stopPropagation(); return true; }
public override bool OnClick(UIEvent clickEvent) { // No bubbling: clickEvent.stopPropagation(); return(true); }
public override bool OnClick(UIEvent clickEvent) { base.OnClick(clickEvent); clickEvent.stopPropagation(); return(true); }
public override bool OnClick(UIEvent clickEvent){ // No bubbling: clickEvent.stopPropagation(); if(clickEvent.heldDown || Dropdown==null){ return true; } Dropdown.SetSelected(Element); Dropdown.Hide(); return true; }
public override bool OnClick(UIEvent clickEvent) { // No bubbling: clickEvent.stopPropagation(); if (clickEvent.heldDown || Dropdown == null) { return(true); } Dropdown.SetSelected(Element); Dropdown.Hide(); return(true); }
public override bool OnClick(UIEvent clickEvent){ // Who wants the click? That's the for element: Element forElement=GetFor(); if(forElement!=null){ // Prevent any propagation - we sure don't want it clicking this element again (which may occur if // forElement is one of this elements kids and it propagated upwards). clickEvent.stopPropagation(); // Click it: forElement.GotClicked(clickEvent); } // Run this elements onmousedown/up etc. base.OnClick(clickEvent); return true; }
public override bool OnClick(UIEvent clickEvent) { // Who wants the click? That's the for element: Element forElement = GetFor(); if (forElement != null) { // Prevent any propagation - we sure don't want it clicking this element again (which may occur if // forElement is one of this elements kids and it propagated upwards). clickEvent.stopPropagation(); // Click it: forElement.GotClicked(clickEvent); } // Run this elements onmousedown/up etc. base.OnClick(clickEvent); return(true); }
public override bool OnClick(UIEvent clickEvent) { if (!clickEvent.heldDown && Element.MouseWasDown()) { if (Dropped) { Hide(); } else { Drop(); } } base.OnClick(clickEvent); clickEvent.stopPropagation(); return(true); }
public override bool OnClick(UIEvent clickEvent){ if(!clickEvent.heldDown && Element.MouseWasDown()){ if(Dropped){ Hide(); }else{ Drop(); } } base.OnClick(clickEvent); clickEvent.stopPropagation(); return true; }
public override bool OnClick(UIEvent clickEvent) { base.OnClick(clickEvent); if (!clickEvent.heldDown) { // Time to go to our Href. #if MOBILE || UNITY_METRO // First, look for <source> elements. // Grab the kids: List <Element> kids = Element.childNodes; if (kids != null) { // For each child, grab it's src value. Favours the most suitable protocol for this platform (e.g. market:// on android). foreach (Element child in kids) { if (child.Tag != "source") { continue; } // Grab the src: string childSrc = child["src"]; if (childSrc == null) { continue; } // Get the optional type - it can be Android,W8,IOS,Blackberry: string type = child["type"]; if (type != null) { type = type.Trim().ToLower(); } #if UNITY_ANDROID if (type == "android" || childSrc.StartsWith("market:")) { Href = childSrc; } #elif UNITY_WP8 || UNITY_METRO if (type == "w8" || type == "wp8" || type == "windows" || childSrc.StartsWith("ms-windows-store:")) { Href = childSrc; } #elif UNITY_IPHONE if (type == "ios" || childSrc.StartsWith("itms:") || childSrc.StartsWith("itms-apps:")) { Href = childSrc; } #endif } } #endif if (!string.IsNullOrEmpty(Href)) { FilePath path = new FilePath(Href, Element.Document.basepath, false); // Do we have a file protocol handler available? FileProtocol fileProtocol = path.Handler; if (fileProtocol != null) { fileProtocol.OnFollowLink(Element, path); } } clickEvent.stopPropagation(); } return(true); }
public override bool OnClick(UIEvent clickEvent){ base.OnClick(clickEvent); clickEvent.stopPropagation(); return true; }
public override bool OnClick(UIEvent clickEvent){ // Did the mouse go up, and was the element clicked down on too? if(!clickEvent.heldDown && Element.MouseWasDown()){ // Focus it: Element.Focus(); if(Type==InputType.Submit){ // Find the form and then attempt to submit it. FormTag form=Element.form; if(form!=null){ form.submit(); } }else if(IsScrollInput()){ // Clicked somewhere on a scrollbar: // Figure out where the click was, and scroll there. }else if(Type==InputType.Radio){ Select(); }else if(Type==InputType.Checkbox){ if(Checked){ Unselect(); }else{ Select(); } }else if(IsTextInput()){ // Move the cursor to the click point: int localClick=clickEvent.clientX-Element.Style.Computed.OffsetLeft + Element.Style.Computed.ScrollLeft; int index=0; if(Element.childNodes.Count>1){ // Note: If it's equal to 1, ele[0] is the cursor. TextElement text=(TextElement)(Element.childNodes[0]); if(text!=null){ index=text.LetterIndex(localClick); } } MoveCursor(index,true); } } base.OnClick(clickEvent); clickEvent.stopPropagation(); return true; }
public override bool OnClick(UIEvent clickEvent){ base.OnClick(clickEvent); if(!clickEvent.heldDown){ // Time to go to our Href. #if MOBILE || UNITY_METRO // First, look for <source> elements. // Grab the kids: List<Element> kids=Element.childNodes; if(kids!=null){ // For each child, grab it's src value. Favours the most suitable protocol for this platform (e.g. market:// on android). foreach(Element child in kids){ if(child.Tag!="source"){ continue; } // Grab the src: string childSrc=child["src"]; if(childSrc==null){ continue; } // Get the optional type - it can be Android,W8,IOS,Blackberry: string type=child["type"]; if(type!=null){ type=type.Trim().ToLower(); } #if UNITY_ANDROID if(type=="android" || childSrc.StartsWith("market:")){ Href=childSrc; } #elif UNITY_WP8 || UNITY_METRO if(type=="w8" || type=="wp8" || type=="windows" || childSrc.StartsWith("ms-windows-store:")){ Href=childSrc; } #elif UNITY_IPHONE if(type=="ios" || childSrc.StartsWith("itms:") || childSrc.StartsWith("itms-apps:")){ Href=childSrc; } #endif } } #endif if(!string.IsNullOrEmpty(Href)){ FilePath path=new FilePath(Href,Element.Document.basepath,false); // Do we have a file protocol handler available? FileProtocol fileProtocol=path.Handler; if(fileProtocol!=null){ fileProtocol.OnFollowLink(Element,path); } } clickEvent.stopPropagation(); } return true; }
public override bool OnClick(UIEvent clickEvent) { // Did the mouse go up, and was the element clicked down on too? if (!clickEvent.heldDown && Element.MouseWasDown()) { // Focus it: Element.Focus(); if (Type == InputType.Submit) { // Find the form and then attempt to submit it. FormTag form = Element.form; if (form != null) { form.submit(); } } else if (IsScrollInput()) { // Clicked somewhere on a scrollbar: // Figure out where the click was, and scroll there. } else if (Type == InputType.Radio) { Select(); } else if (Type == InputType.Checkbox) { if (Checked) { Unselect(); } else { Select(); } } else if (IsTextInput()) { // Move the cursor to the click point: int localClick = clickEvent.clientX - Element.Style.Computed.OffsetLeft + Element.Style.Computed.ScrollLeft; int index = 0; if (Element.childNodes.Count > 1) { // Note: If it's equal to 1, ele[0] is the cursor. TextElement text = (TextElement)(Element.childNodes[0]); if (text != null) { index = text.LetterIndex(localClick); } } MoveCursor(index, true); } } base.OnClick(clickEvent); clickEvent.stopPropagation(); return(true); }
public override bool OnClick(UIEvent clickEvent){ if(!clickEvent.heldDown && Element.MouseWasDown()){ Element.Focus(); // Move the cursor to the click point: int localClickX=clickEvent.clientX-Element.Style.Computed.OffsetLeft + Element.Style.Computed.ScrollLeft; int localClickY=clickEvent.clientY-Element.Style.Computed.OffsetTop + Element.Style.Computed.ScrollTop; int index=0; if(Element.childNodes.Count>1){ // Note: If it's equal to 1, ele[0] is the cursor. TextElement text=(TextElement)(Element.childNodes[0]); if(text!=null){ index=text.LetterIndex(localClickX,localClickY); } } MoveCursor(index,true); } base.OnClick(clickEvent); clickEvent.stopPropagation(); return true; }