public void removeAudio() { HtmlVideoElement tag = videoElement; // Get the audio source: AudioSource source = tag.Audio; if (source == null) { return; } GameObject.Destroy(source); tag.Audio = null; }
public override void GoingOnDisplay(Css.RenderableData context) { // Note that this is only called if Video is set. HtmlVideoElement videoElement = context.Node as HtmlVideoElement; if (videoElement == null) { return; } if (!Video.isPlaying && videoElement["autoplay"] != null) { // Play now: videoElement.play(); // Clear - don't autoplay again: videoElement["autoplay"] = null; } }