public static FDGVector2 operator /(float a, FDGVector2 b) { FDGVector2 temp = new FDGVector2(b.x, b.y); temp.Divide(a); return(temp); }
public static FDGVector2 operator /(FDGVector2 a, float b) { FDGVector2 temp = new FDGVector2(a.x, a.y); temp.Divide(b); return(temp); }