private void WalkParameter(NodeWalker walker, int depth, MemberAssignmentNode node) { var constant = node.Value as ConstantNode; if (constant != null && constant.Text == node.MemberName) { constant.Walk(walker, depth, false); } else { node.Walk(walker, depth, false); } }
private void WalkParameter(NodeWalker walker, int depth, MemberAssignmentNode node) { var constant = node.Value as ConstantNode; if (constant != null && constant.Text == node.MemberName) { constant.Walk(walker, depth, false); } else { node.Walk(walker, depth, false); } }