public void TestSuccess() { var protocols = new ProtocolController(); ICommandResult result = protocols.Tunnel(CommandBuilder.ProtocolsFetchSupportedProtocols().SetOrigin(CommandOrigin.Local)); Assert.IsTrue(result.Success); Assert.AreEqual(CommandResultType.Success, result.CommandResultType); }
public void TestInsufficientPermissions() { var protocols = new ProtocolController(); ICommandResult result = protocols.Tunnel(CommandBuilder.ProtocolsCheckSupportedProtocol("Myrcon", CommonProtocolType.DiceBattlefield4).SetOrigin(CommandOrigin.Remote).SetAuthentication(new CommandAuthenticationModel() { Username = "******" })); Assert.IsFalse(result.Success); Assert.AreEqual(CommandResultType.InsufficientPermissions, result.CommandResultType); }
public void TestProtocolTypesReturned() { var item = new ProtocolType() { Name = "Battlefield 4", Provider = "Myrcon", Type = "DiceBattlefield4" }; var protocols = new ProtocolController { Protocols = new List<IProtocolAssemblyMetadata>() { new ProtocolAssemblyMetadata() { ProtocolTypes = new List<IProtocolType>() { item } } } }; ICommandResult result = protocols.Tunnel(CommandBuilder.ProtocolsFetchSupportedProtocols().SetOrigin(CommandOrigin.Local)); Assert.AreEqual(item, result.Now.ProtocolTypes.First()); }
public void TestSuccess() { var item = new ProtocolType() { Name = "Battlefield 4", Provider = "Myrcon", Type = CommonProtocolType.DiceBattlefield4 }; var protocols = new ProtocolController { Protocols = new List<IProtocolAssemblyMetadata>() { new ProtocolAssemblyMetadata() { ProtocolTypes = new List<IProtocolType>() { item } } } }; ICommandResult result = protocols.Tunnel(CommandBuilder.ProtocolsCheckSupportedProtocol("Myrcon", CommonProtocolType.DiceBattlefield4).SetOrigin(CommandOrigin.Local)); Assert.IsTrue(result.Success); Assert.AreEqual(CommandResultType.Success, result.CommandResultType); }
public void TestFailureDoesNotExist() { var protocols = new ProtocolController(); ICommandResult result = protocols.Tunnel(CommandBuilder.ProtocolsCheckSupportedProtocol("Myrcon", CommonProtocolType.DiceBattlefield4).SetOrigin(CommandOrigin.Local)); Assert.IsFalse(result.Success); Assert.AreEqual(CommandResultType.DoesNotExists, result.CommandResultType); }