/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (!controllerShown && gameTime.TotalGameTime > TimeSpan.FromSeconds(2)) { var rootController = Services.GetService(typeof(UIViewController)) as UIViewController; var portrait = new PortraitController(); rootController.PresentViewController(portrait, true, null); controllerShown = true; } base.Update(gameTime); }