void OnTriggerEnter(Collider other) { // Don't want palm if (other.name == "palm") { return; } if (other.transform.parent == null || other.transform.parent.parent == null) { return; } if (other.transform.parent.parent.name == "Hand_l") { m_leftHandFingerIn++; } else if (other.transform.parent.parent.name == "Hand_r") { m_rightHandFingerIn++; } // meaningless if it's already entered. if (m_entered) { return; } // if it's locked, don't change anything if (m_ableToExpand == false) { return; } if (m_leftHandFingerIn >= FINGER_THRESHOLD) { // Tell it to be grabbed if (m_grabObj != null) { m_grabObj.OnGrabTriggerEnter(this, true); m_entered = true; Expand(other.transform.parent.parent); } } else if (m_rightHandFingerIn >= FINGER_THRESHOLD) { // Tell it to be grabbed if (m_grabObj != null) { m_grabObj.OnGrabTriggerEnter(this, false); m_entered = true; Expand(other.transform.parent.parent); } } }
void OnTriggerEnter(Collider other) { // Don't want palm if (other.name == "palm") { return; } if (other.transform.parent == null || other.transform.parent.parent == null) { return; } if (other.transform.parent.parent.name == "Hand_l") { if (other.transform.parent.name != "ring" && other.transform.parent.name != "pinky") { m_leftHandFingerIn++; } } else if (other.transform.parent.parent.name == "Hand_r") { if (other.transform.parent.name != "ring" && other.transform.parent.name != "pinky") { m_rightHandFingerIn++; } } // meaningless if it's already entered. if (m_entered) { return; } // if it's locked, don't change anything if (m_ableToExpand == false) { return; } // Jiaju FoamAR addition //if (!FoamUtils.IsGlobalGrabbing) return; if (FoamUtils.ShouldStopGrabCollider(this.transform.parent.gameObject)) { return; } if (m_leftHandFingerIn >= FINGER_THRESHOLD) { // Jiaju Modelable model = _parentGameObject.GetComponent <Modelable>(); if (model) { model.SetAsSelected(); } } else if (m_rightHandFingerIn >= FINGER_THRESHOLD) { // Jiaju Modelable model = _parentGameObject.GetComponent <Modelable>(); if (model) { model.SetAsSelected(); } // Tell it to be grabbed if (m_grabObj != null) { m_grabObj.OnGrabTriggerEnter(this, false); m_entered = true; Expand(other.transform.parent.parent); } } }