private void SimObjectOnCollision(object sender, GameCollisionEventArgs e) { OnSimObjectCollision((SimObject)sender, e.GameState, e.ElapsedMilliseconds, e.CollidingObjects); }
private void SimObjectOnCollision(object sender, GameCollisionEventArgs e) { OnSimObjectCollision((SimObject)sender, e.SimModel, e.SimState, e.CollidingObjects); }