public override void HandleInput(Input input) { base.HandleInput(input); if (input.IsNewKeyPress(Keys.Enter)) { ExitScreen(); } }
public override void HandleInput(Input input) { base.HandleInput(input); if (input.IsNewKeyPress(Keys.Enter)) { ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen()); ScreenManager.AddScreen(new MainMenuScreen()); } }
public override void HandleInput(Input input) { base.HandleInput(input); if (input.IsNewKeyPress(Keys.Enter) || input.IsNewKeyPress(Keys.Escape)) { ScreenManager.RemoveScreen(this); } }
public override void HandleDebugInput(Input input) { if (EngineManager.DebugKeysEnabled) { if (input.IsNewKeyPress(Keys.Y)) { TakeDamage(200); } if (input.CurrentKeyboardState.IsKeyDown(Keys.S)) { _thrust = 0; } if (input.IsNewKeyPress(Keys.O)) { ReadyToRender = !ReadyToRender; CameraManager.Camera.Cruise(); } } }
public override void HandleInput(Input input) { base.HandleInput(input); if (input.IsNewKeyPress(Keys.Enter)) { ScreenManager.RemoveScreen(this); foreach (GameScreen screen in _screensToLoad) { if (screen != null) { ScreenManager.AddScreen(screen); } } } }
/// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public override void HandleInput(Input input) { base.HandleInput(input); player1.HandleInput(input); /* * DEBUG INPUT */ #region if (EngineManager.DebugKeysEnabled) { if (input.IsNewKeyPress(Keys.D1)) { SceneGraphManager.SetTimeOfDay24h = 0f; } if (input.IsNewKeyPress(Keys.D2)) { SceneGraphManager.SetTimeOfDay24h = 3f; } if (input.IsNewKeyPress(Keys.D3)) { SceneGraphManager.SetTimeOfDay24h = 6f; } if (input.IsNewKeyPress(Keys.D4)) { SceneGraphManager.SetTimeOfDay24h = 9f; } if (input.IsNewKeyPress(Keys.D5)) { SceneGraphManager.SetTimeOfDay24h = 12f; } if (input.IsNewKeyPress(Keys.D6)) { SceneGraphManager.SetTimeOfDay24h = 15f; } if (input.IsNewKeyPress(Keys.D7)) { SceneGraphManager.SetTimeOfDay24h = 18f; } if (input.IsNewKeyPress(Keys.D8 )) { SceneGraphManager.SetTimeOfDay24h = 21f; } if (input.IsNewKeyPress(Keys.E)) { GroundTransport gcv = new GroundTransport(3000, false); gcv.Position = new Vector2( CameraManager.Camera.Pos.X + GameHelper.ScreenWidth - 200f, GameHelper.GroundLevel - 38); gcv.LoadContent(); SceneGraphManager.AddObject(gcv); } if (input.IsNewKeyPress(Keys.R)) { AntiAirVehicle gbv = new AntiAirVehicle(3000, false); gbv.Position = new Vector2( CameraManager.Camera.Pos.X + GameHelper.ScreenWidth - 200f, GameHelper.GroundLevel - 47); gbv.Velocity = new Vector2(0f, 0f); gbv.LoadContent(); SceneGraphManager.AddObject(gbv); } if (input.IsNewKeyPress(Keys.B)) { BossAntiAir boss = new BossAntiAir(70000, false); boss.Position = new Vector2( CameraManager.Camera.Pos.X + GameHelper.ScreenWidth - 200f, GameHelper.GroundLevel - 170); boss.Velocity = new Vector2(0f, 0f); boss.LoadContent(); SceneGraphManager.AddObject(boss); } if (input.IsNewKeyPress(Keys.N)) { GroundTransport boss = new GroundTransport(40000, false, true); boss.Position = new Vector2( CameraManager.Camera.Pos.X + GameHelper.ScreenWidth - 200f, GameHelper.GroundLevel - 130); boss.Velocity = new Vector2(4f, 0f); boss.LoadContent(); SceneGraphManager.AddObject(boss); } if (input.IsNewKeyPress(Keys.W)) { AmmoBase ab = new AmmoBase(); ab.Position = new Vector2( CameraManager.Camera.Pos.X + GameHelper.ScreenWidth - 250f, GameHelper.GroundLevel + 10); ab.LoadContent(); SceneGraphManager.AddObject(ab); } if (input.IsNewKeyPress(Keys.P)) { LevelManager.CurrentLevel.Completed = true; } if (input.IsNewKeyPress(Keys.F5)) { SceneGraphManager.ToggleCollisionDetection(); } if (input.IsNewKeyPress(Keys.PageUp)) { ScreenManager.lengthenJanitorCoffeeBreak(); } if (input.IsNewKeyPress(Keys.PageDown)) { ScreenManager.shortenJanitorCoffeeBreak(); } if (input.IsNewKeyPress(Keys.Add)) { SceneGraphManager.TImeOfDaySpeed += 0.00001f; } if (input.IsNewKeyPress(Keys.Subtract)) { SceneGraphManager.TImeOfDaySpeed -= 0.00001f; } } #endregion /* * END DEBUG INPUT */ if (input.IsNewKeyPress(Keys.Escape)) { SoundFxManager.Pause(); PauseMenuScreen pauseMenuScreen = new PauseMenuScreen(400, 300); pauseMenuScreen.ExitToMenuEvent += ExitGameEvent; pauseMenuScreen.RestartGameEvent += RestartGameEvent; ScreenManager.AddScreen(pauseMenuScreen); } if (input.IsNewKeyPress(Keys.V)) { GameSettings.Default.ShowUI = !GameSettings.Default.ShowUI; } }