public static void DrawRectangle(SpriteBatch sb, Rectangle rec, int thickness, Color color, Camera cam) { Vector2 pos = cam.Normalize(new Vector2(rec.X, rec.Y)); Rectangle newRec = new Rectangle((int)pos.X, (int)pos.Y, rec.Width, rec.Height); DrawRectangle(sb, newRec, thickness, color); }
public CameraManager(Game game) : base(game) { _camera = new Camera(new Vector2()); }