/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new LevelSelectorScreen(), null); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
void RestartGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { m_screen.Reset(); ExitScreen(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void PlayAgain(object sender, PlayerIndexEventArgs e) { m_screen.Reset(); ExitScreen(); }