public static Vector2 Lerp(Vector2 a, Vector2 b, float t) { if (t <= 0) { return(a); } if (t >= 1) { return(b); } return(new Vector2( SharedUtilities.Lerp(a.X, b.X, t), SharedUtilities.Lerp(a.Y, b.Y, t) )); }
public static float AngleDeg(Vector2 a, Vector2 b) { float angle = Angle(a, b); return(SharedUtilities.RadToDeg(angle)); }