コード例 #1
0
        public void Render(FrameEventArgs e)
        {
            GL.Viewport(0, 0, sceneManager.Width, sceneManager.Height);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            projectionMatrix = Matrix4.CreateOrthographicOffCenter(0, sceneManager.Width, 0, sceneManager.Height, -1.0f, +1.0f);

            ball.Render(projectionMatrix);
            paddlePlayer.Render(projectionMatrix);
            paddleAI.Render(projectionMatrix);
            speedPowerUp.Render(projectionMatrix);
            lengthPowerUp.Render(projectionMatrix);

            float width = sceneManager.Width, height = sceneManager.Height, fontSize = Math.Min(width, height) / 10f;

            if (GamerOver == false)
            {
                GUI.Label(new Rectangle(0, (int)(fontSize / 5f), (int)width, (int)(fontSize * 1f)), ("Time: " + clock + "." + Timer), (int)fontSize / 2, StringAlignment.Center);
            }
            else
            {
                GUI.Label(new Rectangle(0, (int)(fontSize / 5), (int)width, (int)(fontSize * 10f)), ("Game Over"), (int)fontSize * 2, StringAlignment.Center);
            }
            GUI.Label(new Rectangle(0, (int)(fontSize / 5f), (int)width, (int)(fontSize * 1f)), ("" + scorePlayer), (int)fontSize / 2, StringAlignment.Near);
            GUI.Label(new Rectangle(0, (int)(fontSize / 5f), (int)width, (int)(fontSize * 1f)), (scoreAI + ""), (int)fontSize / 2, StringAlignment.Far);
            //GUI.Label(new Rectangle(0, (int)(fontSize / 16f), (int)width, (int)(fontSize * 4f)), ("Player " + scorePlayer + "       AI: " + scoreAI), (int)fontSize, StringAlignment.Center);
            //GUI.Label(new Rectangle(0, (int)(fontSize / 16f), (int)width, (int)(fontSize * 4f)), ("X " + ball.Velocity.X + "       Y: " + ball.Velocity.Y), (int)fontSize, StringAlignment.Center);
            GUI.Render();
        }
コード例 #2
0
        public void Render(FrameEventArgs e)
        {
            GL.Viewport(0, 0, sceneManager.Width, sceneManager.Height);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            projectionMatrix = Matrix4.CreateOrthographicOffCenter(0, sceneManager.Width, 0, sceneManager.Height, -1.0f, +1.0f);

            ball.Render(projectionMatrix);
            paddlePlayer.Render(projectionMatrix);


            paddleAI.Render(projectionMatrix);
        }