public Pong() { server = new PongConnection(11000); server.Start(); Singleton = this; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; state_menu = new State_Menu(); state_playing = new State_Playing(); targetState = state_menu; }
/// <summary> /// The class constructor. /// </summary> public State_Menu() { Start(); Singleton = this; }