public GameRunner(int width, int height) { Width = width; Height = height; _ball = new Ball(new Vector2(width / 2, height / 2), new Vector2(5, 5), 20.0f); _players[0] = new Paddle(Vector2.Empty, Vector2.Empty, 20, 80); _players[1] = new Paddle(new Vector2(width - 20, 0), Vector2.Empty, 20, 80); }
public void Draw(Paddle paddle) { _graphics.DrawRectangle(_blackPen, paddle.Location.X - paddle.Width / 2.0f, paddle.Location.Y - paddle.Height / 2.0f, paddle.Width, paddle.Height); }