コード例 #1
0
 public PomeloClient(string host, int port)
 {
     this.eventManager = new EventManager();
     this.socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
     this.protocol = new Protocol(this, socket);
     _host = host;
     _port = port;
 }
コード例 #2
0
 public PomeloClient(string host, int port)
 {
     this.eventManager = new EventManager();
     initClient(host, port);
     this.protocol = new Protocol(this, socket);
 }
コード例 #3
0
 public HeartBeatService(int interval, Protocol protocol)
 {
     this.interval = interval*1000;
     this.protocol = protocol;
 }
コード例 #4
0
 public HandShakeService(Protocol protocol)
 {
     this.protocol = protocol;
 }
コード例 #5
0
ファイル: PomeloClient.cs プロジェクト: jiangzhuo/mwClient
        /// <summary>
        /// initialize pomelo client
        /// </summary>
        /// <param name="host">server name or server ip (www.xxx.com/127.0.0.1/::1/localhost etc.)</param>
        /// <param name="port">server port</param>
        /// <param name="callback">socket successfully connected callback(in network thread)</param>
        public void initClient(string host, int port, Action callback = null)
        {
            timeoutEvent.Reset();
            eventManager = new EventManager();
            NetWorkChanged(NetWorkState.CONNECTING);

            IPAddress ipAddress = null;

            try
            {
                IPAddress[] addresses = Dns.GetHostAddresses(host);
                foreach (var item in addresses)
                {
                    if (item.AddressFamily == AddressFamily.InterNetwork)
                    {
                        ipAddress = item;
                        break;
                    }
                }
            }
            catch (Exception e)
            {
                NetWorkChanged(NetWorkState.ERROR);
                return;
            }

            if (ipAddress == null)
            {
                throw new Exception("can not parse host : " + host);
            }

            this.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint ie = new IPEndPoint(ipAddress, port);

            socket.BeginConnect(ie, new AsyncCallback((result) =>
            {
                try
                {
                    this.socket.EndConnect(result);
                    this.protocol = new Protocol(this, this.socket);
                    NetWorkChanged(NetWorkState.CONNECTED);

                    if (callback != null)
                    {
                        callback();
                    }
                }
                catch (SocketException e)
                {
                    if (netWorkState != NetWorkState.TIMEOUT)
                    {
                        NetWorkChanged(NetWorkState.ERROR);
                    }
                    Dispose();
                }
                finally
                {
                    timeoutEvent.Set();
                }
            }), this.socket);

            if (timeoutEvent.WaitOne(timeoutMSec, false))
            {
                if (netWorkState != NetWorkState.CONNECTED && netWorkState != NetWorkState.ERROR)
                {
                    NetWorkChanged(NetWorkState.TIMEOUT);
                    Dispose();
                }
            }
        }
コード例 #6
0
 public HeartBeatService(int interval, Protocol protocol)
 {
     this.interval = interval * 1000;
     this.protocol = protocol;
 }
コード例 #7
0
ファイル: HandShakeService.cs プロジェクト: zhaoyier/hyena
 public HandShakeService(Protocol protocol)
 {
     this.protocol = protocol;
 }
コード例 #8
0
        /// <summary>
        /// initialize pomelo client
        /// </summary>
        /// <param name="host">server name or server ip (www.xxx.com/127.0.0.1/::1/localhost etc.)</param>
        /// <param name="port">server port</param>
        /// <param name="callback">socket successfully connected callback(in network thread)</param>
        public void initClient(string host, int port, Action callback = null)
        {
            timeoutEvent.Reset();
            eventManager = new EventManager();
            NetWorkChanged(NetWorkState.CONNECTING);

            IPAddress ipAddress   = null;
            IPAddress ipAddressV6 = null;

            try
            {
                IPAddress[] addresses = Dns.GetHostEntry(host).AddressList;
                foreach (var item in addresses)
                {
                    if (item.AddressFamily == AddressFamily.InterNetworkV6)
                    {
                        ipAddressV6 = item;
                        break;
                    }
                }
                if (ipAddressV6 == null)
                {
                    foreach (var item in addresses)
                    {
                        if (item.AddressFamily == AddressFamily.InterNetwork)
                        {
                            ipAddress = item;
                            break;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                NetWorkChanged(NetWorkState.ERROR);
                return;
            }

            if (ipAddressV6 == null && ipAddress == null)
            {
                throw new Exception("can not parse host : " + host);
            }

            IPEndPoint ie = null;

            if (ipAddressV6 != null)
            {
                this.socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
                ie          = new IPEndPoint(ipAddressV6, port);
            }
            else
            {
                this.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                ie          = new IPEndPoint(ipAddress, port);
            }

            socket.BeginConnect(ie, new AsyncCallback((result) =>
            {
                try
                {
                    this.socket.EndConnect(result);
                    this.protocol = new Protocol(this, this.socket);
                    NetWorkChanged(NetWorkState.CONNECTED);

                    if (callback != null)
                    {
                        callback();
                    }
                }
                catch (SocketException e)
                {
                    if (netWorkState != NetWorkState.TIMEOUT)
                    {
                        NetWorkChanged(NetWorkState.ERROR);
                    }
                    Dispose();
                }
                finally
                {
                    timeoutEvent.Set();
                }
            }), this.socket);

            if (timeoutEvent.WaitOne(timeoutMSec, false))
            {
                if (netWorkState != NetWorkState.CONNECTED && netWorkState != NetWorkState.ERROR)
                {
                    NetWorkChanged(NetWorkState.TIMEOUT);
                    Dispose();
                }
            }
        }
コード例 #9
0
 public HeartBeatService(int timeout, Protocol protocol)
 {
     this.interval = timeout*1000;
     this.protocol = protocol;
 }