コード例 #1
0
		void OnGUI()
		{
			Event e = Event.current;
			z_GUI.PushGUISkin(z_GUI.PolybrushSkin);

			if(e.type == EventType.ContextClick)
				OpenContextMenu();

			GUILayout.Space(8);

			EditorGUI.BeginChangeCheck();

			int toolbarIndex = (int) tool - 1;
			toolbarIndex = GUILayout.Toolbar(toolbarIndex, modeIcons, "Mode");

			if(EditorGUI.EndChangeCheck())
			{
				z_BrushTool newTool = (z_BrushTool) (toolbarIndex + 1);
				SetTool( newTool == tool ? z_BrushTool.None : (z_BrushTool)toolbarIndex + 1 );
			}

			// Call current mode GUI
			if(mode != null && tool != z_BrushTool.Settings)
			{
				if(!z_Pref.GetBool(z_Pref.lockBrushSettings))
				{
					z_GUI.PopGUISkin();
					scroll = EditorGUILayout.BeginScrollView(scroll);
					z_GUI.PushGUISkin(z_GUI.PolybrushSkin);
				}

				// Show the settings header in z_Editor so that the preset selector can be included in the block.
				// Can't move preset selector to z_BrushSettingsEditor because it's a CustomEditor for z_BrushSettings,
//commented out code was ommited here 
				if(z_GUILayout.HeaderWithDocsLink(z_GUI.TempContent("Brush Settings")))
					Application.OpenURL("http://procore3d.github.io/polybrush/brushSettings/");

				/**
				 * Brush preset selector
				 */
				GUILayout.BeginHorizontal();
					EditorGUI.BeginChangeCheck();

					currentBrushIndex = EditorGUILayout.Popup(currentBrushIndex, availableBrushes_str, "Popup");

					if(EditorGUI.EndChangeCheck())
					{
						if(currentBrushIndex >= availableBrushes.Count)
							SetBrushSettings(z_BrushSettingsEditor.AddNew());
						else
							SetBrushSettings(availableBrushes[currentBrushIndex]);
					}

					if(GUILayout.Button( gc_SaveBrushSettings, GUILayout.Width(40) ))
					{
						if(brushSettings != null && brushSettingsAsset != null)
						{
							// integer 0, 1 or 2 corresponding to ok, cancel and alt buttons
							int res = EditorUtility.DisplayDialogComplex("Save Brush Settings", "Overwrite brush preset or save as a new preset? ", "Save", "Save As", "Cancel");

							if(res == 0)
							{
								brushSettings.CopyTo(brushSettingsAsset);
								EditorGUIUtility.PingObject(brushSettingsAsset);
							}
							else if(res == 1)
							{
								z_BrushSettings dup = z_BrushSettingsEditor.AddNew();
								string name = dup.name;
								brushSettings.CopyTo(dup);
								dup.name = name;	// want to retain the unique name generated by AddNew()
								SetBrushSettings(dup);
								EditorGUIUtility.PingObject(brushSettingsAsset);
							}
						}
						else
						{
							Debug.LogWarning("Something went wrong saving brush settings.");
						}
					}
				GUILayout.EndHorizontal();

				EditorGUI.BeginChangeCheck();

					brushEditor.OnInspectorGUI();

					if(z_Pref.GetBool(z_Pref.lockBrushSettings))
					{
						z_GUI.PopGUISkin();
						scroll = EditorGUILayout.BeginScrollView(scroll);
						z_GUI.PushGUISkin(z_GUI.PolybrushSkin);
//commented out code was ommited here 

					/**
					 * Mirroring
					 */
					if(z_GUILayout.HeaderWithDocsLink(z_GUI.TempContent("Brush Mirroring")))
						Application.OpenURL("http://procore3d.github.io/polybrush/brushMirroring/");

					GUILayout.BeginHorizontal();
						brushMirror = (z_BrushMirror) z_GUILayout.BitMaskField((uint)brushMirror, System.Enum.GetNames(typeof(z_BrushMirror)), "Set Brush Mirroring");
						mirrorSpace = (z_MirrorCoordinateSpace) GUILayout.Toolbar((int) mirrorSpace, mirrorSpaceGuiContent, "Command");
					GUILayout.EndHorizontal();

					mode.DrawGUI(brushSettings);

					// When using non-conforming heights in a GUIStyle the GUI will sometimes
					// clip the content too early - this pads the size so that doesn't happen.
					GUILayout.Space(16);

				if(EditorGUI.EndChangeCheck())
					mode.OnBrushSettingsChanged(brushTarget, brushSettings);

				EditorGUILayout.EndScrollView();
			}
			else
			{
				if(tool == z_BrushTool.Settings)
				{
					z_GlobalSettingsEditor.OnGUI();
				}
				else
				{
					// ...yo dawg, heard you like FlexibleSpace
					GUILayout.BeginVertical();
						GUILayout.FlexibleSpace();
							GUILayout.BeginHorizontal();
								GUILayout.FlexibleSpace();
									GUILayout.Label("Select an Edit Mode", z_GUI.headerTextStyle);
								GUILayout.FlexibleSpace();
							GUILayout.EndHorizontal();
						GUILayout.FlexibleSpace();
					GUILayout.EndVertical();
				}
			}

#if POLYBRUSH_DEBUG
			z_GUI.PushUnitySkin();
			GUILayout.Label("DEBUG", EditorStyles.boldLabel);

			GUILayout.Label("target: " + (z_Util.IsValid(brushTarget) ? brushTarget.editableObject.gameObject.name : "null"));
			GUILayout.Label("vertex: " + (z_Util.IsValid(brushTarget) ? brushTarget.editableObject.vertexCount : 0));
			GUILayout.Label("applying: " + applyingBrush);
			GUILayout.Label("lockBrushToFirst: " + lockBrushToFirst);
			GUILayout.Label("lastHoveredGameObject: " + lastHoveredGameObject);

			GUILayout.Space(6);

			foreach(var kvp in hovering)
			{
				z_BrushTarget t = kvp.Value;
				z_EditableObject dbg_editable = t.editableObject;
				GUILayout.Label("Vertex Streams: " + dbg_editable.usingVertexStreams);
				GUILayout.Label("Original: " + (dbg_editable.originalMesh == null ? "null" : dbg_editable.originalMesh.name));
				GUILayout.Label("Active: " + (dbg_editable.editMesh == null ? "null" : dbg_editable.editMesh.name));
				GUILayout.Label("Graphics: " + (dbg_editable.graphicsMesh == null ? "null" : dbg_editable.graphicsMesh.name));
			}
			z_GUI.PopGUISkin();
#endif

			z_GUI.PopGUISkin();

			if(wantsRepaint)
			{
				wantsRepaint = false;
				Repaint();
			}
		}

		void OpenContextMenu()
		{
			GenericMenu menu = new GenericMenu();

			menu.AddItem (new GUIContent("Open as Floating Window", ""), z_Pref.GetBool(z_Pref.floatingEditorWindow, false), () => { SetWindowFloating(true); } );
			menu.AddItem (new GUIContent("Open as Dockable Window", ""), !z_Pref.GetBool(z_Pref.floatingEditorWindow, false), () => { SetWindowFloating(false); } );

			menu.ShowAsContext ();
		}

		void OnProBuilderEditLevelChanged(int i)
		{
			// Top = 0,
			// Geometry = 1,
			// Texture = 2,
			// Plugin = 4

			if(i > 0 && tool != z_BrushTool.None)
				SetTool(z_BrushTool.None);
		}

		void SetTool(z_BrushTool brushTool)
		{
			if(brushTool == tool && mode != null)
				return;

			if(z_ReflectionUtil.ProBuilderEditorWindow != null && brushTool != z_BrushTool.None)
				z_ReflectionUtil.Invoke(z_ReflectionUtil.ProBuilderEditorWindow, "SetEditLevel", BindingFlags.Public | BindingFlags.Instance, 0);

			if(mode != null)
			{
				// Exiting edit mode
				if(lastHoveredGameObject != null)
				{
					OnBrushExit( lastHoveredGameObject );
					FinalizeAndResetHovering();
				}

				mode.OnDisable();
			}
			else
			{
				if(z_ReflectionUtil.ProBuilderEditorWindow != null && brushTool != z_BrushTool.None)
					z_ReflectionUtil.Invoke(z_ReflectionUtil.ProBuilderEditorWindow, "SetEditLevel", BindingFlags.Public | BindingFlags.Instance, 0);
			}

			lastHoveredGameObject = null;

			System.Type modeType = brushTool.GetModeType();

			if(modeType != null)
			{
				mode = modes.FirstOrDefault(x => x != null && x.GetType() == modeType);

				if(mode == null)
					mode = (z_BrushMode) ScriptableObject.CreateInstance( modeType );
			}

			tool = brushTool;

			if(tool != z_BrushTool.None)
			{
				Tools.current = Tool.None;
				mode.OnEnable();
			}

			Repaint();
		}
コード例 #2
0
        void OnGUI()
        {
            Event e = Event.current;

            z_GUI.PushGUISkin(z_GUI.PolybrushSkin);

            if (e.type == EventType.ContextClick)
            {
                OpenContextMenu();
            }

            GUILayout.Space(8);

            EditorGUI.BeginChangeCheck();

            int toolbarIndex = (int)tool - 1;

            toolbarIndex = GUILayout.Toolbar(toolbarIndex, modeIcons, "Mode");

            if (EditorGUI.EndChangeCheck())
            {
                z_BrushTool newTool = (z_BrushTool)(toolbarIndex + 1);
                SetTool(newTool == tool ? z_BrushTool.None : (z_BrushTool)toolbarIndex + 1);
            }

            // Call current mode GUI
            if (mode != null && tool != z_BrushTool.Settings)
            {
                if (!z_Pref.GetBool(z_Pref.lockBrushSettings))
                {
                    z_GUI.PopGUISkin();
                    scroll = EditorGUILayout.BeginScrollView(scroll);
                    z_GUI.PushGUISkin(z_GUI.PolybrushSkin);
                }

                // Show the settings header in z_Editor so that the preset selector can be included in the block.
                // Can't move preset selector to z_BrushSettingsEditor because it's a CustomEditor for z_BrushSettings,
                // along with other issues.
                if (z_GUILayout.HeaderWithDocsLink(z_GUI.TempContent("Brush Settings")))
                {
                    Application.OpenURL("http://procore3d.github.io/polybrush/brushSettings/");
                }

                /**
                 * Brush preset selector
                 */
                GUILayout.BeginHorizontal();
                EditorGUI.BeginChangeCheck();

                currentBrushIndex = EditorGUILayout.Popup(currentBrushIndex, availableBrushes_str, "Popup");

                if (EditorGUI.EndChangeCheck())
                {
                    if (currentBrushIndex >= availableBrushes.Count)
                    {
                        SetBrushSettings(z_BrushSettingsEditor.AddNew());
                    }
                    else
                    {
                        SetBrushSettings(availableBrushes[currentBrushIndex]);
                    }
                }

                if (GUILayout.Button(gc_SaveBrushSettings, GUILayout.Width(40)))
                {
                    if (brushSettings != null && brushSettingsAsset != null)
                    {
                        // integer 0, 1 or 2 corresponding to ok, cancel and alt buttons
                        int res = EditorUtility.DisplayDialogComplex("Save Brush Settings", "Overwrite brush preset or save as a new preset? ", "Save", "Save As", "Cancel");

                        if (res == 0)
                        {
                            brushSettings.CopyTo(brushSettingsAsset);
                            EditorGUIUtility.PingObject(brushSettingsAsset);
                        }
                        else if (res == 1)
                        {
                            z_BrushSettings dup  = z_BrushSettingsEditor.AddNew();
                            string          name = dup.name;
                            brushSettings.CopyTo(dup);
                            dup.name = name;                                            // want to retain the unique name generated by AddNew()
                            SetBrushSettings(dup);
                            EditorGUIUtility.PingObject(brushSettingsAsset);
                        }
                    }
                    else
                    {
                        Debug.LogWarning("Something went wrong saving brush settings.");
                    }
                }
                GUILayout.EndHorizontal();

                EditorGUI.BeginChangeCheck();

                brushEditor.OnInspectorGUI();

                if (z_Pref.GetBool(z_Pref.lockBrushSettings))
                {
                    z_GUI.PopGUISkin();
                    scroll = EditorGUILayout.BeginScrollView(scroll);
                    z_GUI.PushGUISkin(z_GUI.PolybrushSkin);
                }

                /**
                 * Mirroring
                 */
                if (z_GUILayout.HeaderWithDocsLink(z_GUI.TempContent("Brush Mirroring")))
                {
                    Application.OpenURL("http://procore3d.github.io/polybrush/brushMirroring/");
                }

                GUILayout.BeginHorizontal();
                brushMirror = (z_BrushMirror)z_GUILayout.BitMaskField((uint)brushMirror, System.Enum.GetNames(typeof(z_BrushMirror)), "Set Brush Mirroring");
                mirrorSpace = (z_MirrorCoordinateSpace)GUILayout.Toolbar((int)mirrorSpace, mirrorSpaceGuiContent, "Command");
                GUILayout.EndHorizontal();

                mode.DrawGUI(brushSettings);

                // When using non-conforming heights in a GUIStyle the GUI will sometimes
                // clip the content too early - this pads the size so that doesn't happen.
                GUILayout.Space(16);

                if (EditorGUI.EndChangeCheck())
                {
                    mode.OnBrushSettingsChanged(brushTarget, brushSettings);
                }

                EditorGUILayout.EndScrollView();
            }
            else
            {
                if (tool == z_BrushTool.Settings)
                {
                    z_GlobalSettingsEditor.OnGUI();
                }
                else
                {
                    // ...yo dawg, heard you like FlexibleSpace
                    GUILayout.BeginVertical();
                    GUILayout.FlexibleSpace();
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    GUILayout.Label("Select an Edit Mode", z_GUI.headerTextStyle);
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();
                    GUILayout.FlexibleSpace();
                    GUILayout.EndVertical();
                }
            }

#if POLYBRUSH_DEBUG
            z_GUI.PushUnitySkin();
            GUILayout.Label("DEBUG", EditorStyles.boldLabel);

            GUILayout.Label("target: " + (z_Util.IsValid(brushTarget) ? brushTarget.editableObject.gameObject.name : "null"));
            GUILayout.Label("vertex: " + (z_Util.IsValid(brushTarget) ? brushTarget.editableObject.vertexCount : 0));
            GUILayout.Label("applying: " + applyingBrush);
            GUILayout.Label("lockBrushToFirst: " + lockBrushToFirst);
            GUILayout.Label("lastHoveredGameObject: " + lastHoveredGameObject);

            GUILayout.Space(6);

            foreach (var kvp in hovering)
            {
                z_BrushTarget    t            = kvp.Value;
                z_EditableObject dbg_editable = t.editableObject;
                GUILayout.Label("Vertex Streams: " + dbg_editable.usingVertexStreams);
                GUILayout.Label("Original: " + (dbg_editable.originalMesh == null ? "null" : dbg_editable.originalMesh.name));
                GUILayout.Label("Active: " + (dbg_editable.editMesh == null ? "null" : dbg_editable.editMesh.name));
                GUILayout.Label("Graphics: " + (dbg_editable.graphicsMesh == null ? "null" : dbg_editable.graphicsMesh.name));
            }
            z_GUI.PopGUISkin();
#endif

            z_GUI.PopGUISkin();

            if (wantsRepaint)
            {
                wantsRepaint = false;
                Repaint();
            }
        }