コード例 #1
0
        void CreateComposite(z_AdditionalVertexStreams vertexStream, bool applyToCurrent, string path = null)
        {
            GameObject go = vertexStream.gameObject;

            Mesh source = go.GetMesh();
            Mesh stream = vertexStream.m_AdditionalVertexStreamMesh;

            if (source == null || stream == null)
            {
                Debug.LogWarning("Mesh filter or vertex stream mesh is null, cannot continue.");
                return;
            }

            if (applyToCurrent)
            {
                CreateCompositeMesh(source, stream, source);

                MeshRenderer renderer = go.GetComponent <MeshRenderer>();

                if (renderer != null)
                {
                    renderer.additionalVertexStreams = null;
                }

                GameObject.DestroyImmediate(vertexStream);
            }
            else
            {
                Mesh composite = new Mesh();
                CreateCompositeMesh(source, stream, composite);

                if (string.IsNullOrEmpty(path))
                {
                    z_EditorUtility.SaveMeshAsset(composite, go.GetComponent <MeshFilter>(), go.GetComponent <SkinnedMeshRenderer>());
                }
                else
                {
                    AssetDatabase.CreateAsset(composite, path);

                    MeshFilter mf = go.GetComponent <MeshFilter>();

                    SkinnedMeshRenderer smr = go.GetComponent <SkinnedMeshRenderer>();

                    if (mf != null)
                    {
                        mf.sharedMesh = composite;
                    }
                    else if (smr != null)
                    {
                        smr.sharedMesh = composite;
                    }
                }


                Undo.DestroyObjectImmediate(vertexStream);
            }
        }
コード例 #2
0
        protected virtual void OnEnable()
        {
            this.hideFlags = HideFlags.HideAndDontSave;

            Component[] other = GetComponents <z_ZoomOverride>();

            foreach (Component c in other)
            {
                if (c != this)
                {
                    GameObject.DestroyImmediate(c);
                }
            }

            _additionalVertexStreams = gameObject.GetComponent <z_AdditionalVertexStreams>();
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
            z_AdditionalVertexStreams avs = target as z_AdditionalVertexStreams;

            if (avs == null)
            {
                return;
            }

            MeshRenderer mr = avs.gameObject.GetComponent <MeshRenderer>();

            GUILayout.Label("Additional Vertex Streams");

            if (targets.Length > 1)
            {
                EditorGUI.showMixedValue = true;
            }

            EditorGUILayout.ObjectField(mr.additionalVertexStreams, typeof(Mesh), true);

            EditorGUI.showMixedValue = false;

            if (GUILayout.Button("Delete"))
            {
                foreach (z_AdditionalVertexStreams a in targets)
                {
                    if (a == null)
                    {
                        continue;
                    }

                    mr = a.GetComponent <MeshRenderer>();

                    if (mr != null)
                    {
                        mr.additionalVertexStreams = null;
                    }

                    if (a.mesh != null)
                    {
                        Undo.DestroyObjectImmediate(a);
                        Undo.RecordObject(mr, "Delete AdditionalVertexStreams");
                    }
                }
            }
        }
コード例 #4
0
        /**
         *	Internal constructor.
         *	\sa Create
         */
        private z_EditableObject(GameObject go)
        {
            this.gameObject    = go;
            isProBuilderObject = z_ReflectionUtil.IsProBuilderObject(go);

            Mesh         advsMesh     = null;
            MeshRenderer meshRenderer = this.gameObject.GetComponent <MeshRenderer>();

            meshFilter = this.gameObject.GetComponent <MeshFilter>();
            SkinnedMeshRenderer skinFilter = this.gameObject.GetComponent <SkinnedMeshRenderer>();

            usingVertexStreams = false;

            this.originalMesh = meshFilter.sharedMesh;

            if (originalMesh == null && skinFilter != null)
            {
                this.originalMesh = skinFilter.sharedMesh;
            }

            if (z_Pref.GetBool(z_Pref.additionalVertexStreams, false) && !isProBuilderObject)
            {
                if (meshRenderer != null || skinFilter != null)
                {
                    additionalVertexStreams = gameObject.GetComponent <z_AdditionalVertexStreams>();

                    if (additionalVertexStreams == null)
                    {
                        additionalVertexStreams = gameObject.AddComponent <z_AdditionalVertexStreams>();
                    }

                    advsMesh = additionalVertexStreams.m_AdditionalVertexStreamMesh;

                    if (advsMesh == null)
                    {
                        advsMesh          = new Mesh();
                        advsMesh.vertices = originalMesh.vertices;
                        advsMesh.name     = string.Format("{0}({1})", originalMesh.name, additionalVertexStreams.GetInstanceID());
                        hadVertexStreams  = false;
                    }

                    usingVertexStreams = true;
                }
            }

            if (!usingVertexStreams)
            {
                // if editing a non-scene instance mesh, make it an instance
                // (unity primitives are a special case - they *are* scene instances but they also aren't)
                string guid = INSTANCE_MESH_GUID;
                this.source = z_EditorUtility.GetMeshGUID(originalMesh, ref guid);

                if (source != z_ModelSource.Scene || UnityPrimitiveMeshNames.Contains(originalMesh.name))
                {
                    this._graphicsMesh = z_MeshUtility.DeepCopy(meshFilter.sharedMesh);
                }
                else
                {
                    this._graphicsMesh = originalMesh;
                }
            }
            else
            {
                this._graphicsMesh = advsMesh;
                this.source        = z_ModelSource.AdditionalVertexStreams;
            }

            // if it's a probuilder object rebuild the mesh without optimization
            if (isProBuilderObject)
            {
                object pb = probuilderMesh = go.GetComponent("pb_Object");

                if (pb != null)
                {
                    z_ReflectionUtil.ProBuilder_ToMesh(pb);
                    z_ReflectionUtil.ProBuilder_Refresh(pb, (ushort)0xFF);
                }

                if (setVerticesMethod == null)
                {
                    setVerticesMethod = pb.GetType().GetMethod(
                        "SetVertices",
                        BindingFlags.Public | BindingFlags.Instance,
                        null,
                        SetVerticesArguments,
                        null);
                }

                if (setUvsMethod == null)
                {
                    setUvsMethod = pb.GetType().GetMethod(
                        "SetUVs",
                        BindingFlags.Public | BindingFlags.Instance,
                        null,
                        SetUVsArguments,
                        null);
                }

                if (setTangentsMethod == null)
                {
                    setTangentsMethod = pb.GetType().GetMethod(
                        "SetTangents",
                        BindingFlags.Public | BindingFlags.Instance,
                        null,
                        new Type[] { typeof(Vector4[]) },
                        null);
                }

                if (setColorsMethod == null)
                {
                    setColorsMethod = pb.GetType().GetMethod(
                        "SetColors",
                        BindingFlags.Public | BindingFlags.Instance,
                        null,
                        new Type[] { typeof(Color[]) },
                        null);
                }
            }

            _editMesh = GetCompositeMesh();

            if (!isProBuilderObject)
            {
                SetMesh(graphicsMesh);
            }
        }