private Vector2[] CalculatePath(AStarNode startNode, AStarNode endNode) { var openList = new PolyNav.Heap <AStarNode>(1000); var closedList = new HashSet <AStarNode>(); var success = false; openList.Add(startNode); while (openList.Count > 0) { var currentNode = openList.RemoveFirst(); if (currentNode == endNode) { success = true; break; } closedList.Add(currentNode); var links = currentNode.links; for (var i = 0; i < links.Count; i++) { var neighbour = links[i]; if (closedList.Contains(neighbour)) { continue; } var costToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour); if (costToNeighbour < neighbour.gCost || !openList.Contains(neighbour)) { neighbour.gCost = costToNeighbour; neighbour.hCost = GetDistance(neighbour, endNode); neighbour.parent = currentNode; if (!openList.Contains(neighbour)) { openList.Add(neighbour); openList.UpdateItem(neighbour); } } } } if (success) { //Retrace Path if one exists var path = new List <Vector2>(); var currentNode = endNode; while (currentNode != startNode) { path.Add(NodeToPosition(currentNode)); currentNode = currentNode.parent; } path.Add(NodeToPosition(startNode)); path.Reverse(); return(path.ToArray()); } return(null); }