public static void Action() { DrawScreen.DrawConsoleBottom(); var baba = new GrandMom(48, 23); var parliament = new Parliament(40, 2); var garden1 = new Garden(5, 2); var garden2 = new Garden(73, 2); var policeman1 = new Policeman(76, 4); var policeman2 = new Policeman(8, 4); var politician1 = new Politician(0, 12); var politician2 = new Politician(97, 15); var politician3 = new Politician(0, 18); var mom = new BGMom(30, 4); var walker = new Walker(64, 4); Console.SetCursorPosition(0, 33); Console.WriteLine("Money: $ Use Arrows: "); Console.WriteLine("Cane: % UP"); Console.WriteLine("Bag: % DOWN "); Console.WriteLine("Umbrella: % LEFT "); Console.WriteLine("Gun: % RIGHT"); Console.WriteLine("Health: %"); var objects = new List<GameObject>() { baba, parliament, garden1, garden2, policeman1, policeman2, politician1, politician2, politician3, mom, walker, baba.Money, baba.Cane, baba.Bag, baba.Umbrella, baba.Gun }; baba.AddEnemies(objects); //Using polumorphism foreach (var obj in objects) { obj.RenderImg(); } var allWeapons = baba.AllWeapons(); while (true) { Console.ForegroundColor = ConsoleColor.Red; baba.Move(); Console.ForegroundColor = ConsoleColor.Yellow; policeman1.Move(76, 4); policeman2.Move(8, 4); politician1.Move(0, 12); politician2.MoveBack(97, 15); politician3.Move(0, 18); UpdateResource(allWeapons, baba); //Baba meets the BGMama if (baba.CoordX == 31 && baba.CoordY == 6) { MeetTheBGMom(baba, mom); } //Baba meets the walker if (baba.CoordX == 64 && baba.CoordY == 6) { MeetTheWalker(baba, walker); } //Handling crashes with politicians and policemen HandleCrashes(baba); if (!UpdateGrannyStatus(baba)) { break; } Thread.Sleep(100); } Console.SetCursorPosition(47, 20); Console.ForegroundColor = ConsoleColor.Red; DialogResult res = MessageBox.Show("GAME OVER!\nDo you want to start a new game?", "PoliticianCrusade", MessageBoxButtons.YesNo); if (res == DialogResult.Yes) { Console.Clear(); Console.ForegroundColor = ConsoleColor.Gray; Action(); } else { Environment.Exit(0); } }
public static void Action() { DrawScreen.DrawConsoleBottom(); var baba = new GrandMom(48, 23); var parliament = new Parliament(40, 2); var garden1 = new Garden(5, 2); var garden2 = new Garden(73, 2); var policeman1 = new Policeman(76, 4); var policeman2 = new Policeman(8, 4); var politician1 = new Politician(0, 12); var politician2 = new Politician(97, 15); var politician3 = new Politician(0, 18); var mom = new BGMom(30, 4); var walker = new Walker(64, 4); Console.SetCursorPosition(0, 33); Console.WriteLine("Money: $ Use Arrows: "); Console.WriteLine("Cane: % UP"); Console.WriteLine("Bag: % DOWN "); Console.WriteLine("Umbrella: % LEFT "); Console.WriteLine("Gun: % RIGHT"); Console.WriteLine("Health: %"); var objects = new List <GameObject>() { baba, parliament, garden1, garden2, policeman1, policeman2, politician1, politician2, politician3, mom, walker, baba.Money, baba.Cane, baba.Bag, baba.Umbrella, baba.Gun }; baba.AddEnemies(objects); //Using polumorphism foreach (var obj in objects) { obj.RenderImg(); } var allWeapons = baba.AllWeapons(); while (true) { Console.ForegroundColor = ConsoleColor.Red; baba.Move(); Console.ForegroundColor = ConsoleColor.Yellow; policeman1.Move(76, 4); policeman2.Move(8, 4); politician1.Move(0, 12); politician2.MoveBack(97, 15); politician3.Move(0, 18); UpdateResource(allWeapons, baba); //Baba meets the BGMama if (baba.CoordX == 31 && baba.CoordY == 6) { MeetTheBGMom(baba, mom); } //Baba meets the walker if (baba.CoordX == 64 && baba.CoordY == 6) { MeetTheWalker(baba, walker); } //Handling crashes with politicians and policemen HandleCrashes(baba); if (!UpdateGrannyStatus(baba)) { break; } Thread.Sleep(100); } Console.SetCursorPosition(47, 20); Console.ForegroundColor = ConsoleColor.Red; DialogResult res = MessageBox.Show("GAME OVER!\nDo you want to start a new game?", "PoliticianCrusade", MessageBoxButtons.YesNo); if (res == DialogResult.Yes) { Console.Clear(); Console.ForegroundColor = ConsoleColor.Gray; Action(); } else { Environment.Exit(0); } }