public ConfigTabController(Vector2 pos, Vector2 size, MenuTab tab, ConfigMenu menu) : base(pos, size) { this.menuTab = tab; tab.tabCtrler = this; this.cfgMenu = menu; this.mode = TabMode.NULL; subElements = new List <UIelement>(); OnChange(); }
public ConfigMenu(ProcessManager manager) : base(manager, ProcessManager.ProcessID.OptionsMenu) { Debug.Log("ConfigMenu ctor!"); this.manager.currentMainLoop = this; //duplicate this.manager.upcomingProcess = null; this.pages.Add(new Page(this, null, "hub", 0)); OptionScript.configMenu = this; OptionScript.tabs = new Dictionary <string, OpTab>(); if (this.manager.musicPlayer == null) { this.manager.musicPlayer = new MusicPlayer(this.manager); this.manager.sideProcesses.Add(this.manager.musicPlayer); } this.manager.musicPlayer.MenuRequestsSong(randomSong, 1f, 2f); //this.manager.musicPlayer.song = new MenuOrSlideShowSong(this.manager.musicPlayer, randomSong, 1f, 2f); //this.manager.musicPlayer.song.playWhenReady = true; redUnlocked = (this.manager.rainWorld.progression.miscProgressionData.redUnlocked || File.Exists(string.Concat(new object[] { Custom.RootFolderDirectory(), "unlockred.txt" })) || this.manager.rainWorld.progression.miscProgressionData.redMeatEatTutorial > 2 ); opened = false; selectedModIndex = 0; menuTab = new MenuTab(); List <string> allLevels = new List <string>(); this.multiplayerUnlocks = new MultiplayerUnlocks(manager.rainWorld.progression, allLevels); currentInterface = null; OptionScript.soundFill = 0; freezeMenu = false; BoundKey = new Dictionary <string, string>(); //Get Vanilla Keys for (int i = 0; i < OptionScript.rw.options.controls.Length; i++) { Options.ControlSetup setup = OptionScript.rw.options.controls[i]; if (setup.preset == Options.ControlSetup.Preset.KeyboardSinglePlayer) { for (int p = 0; p < setup.keyboardKeys.Length; p++) { if (!BoundKey.ContainsValue(setup.keyboardKeys[p].ToString())) { BoundKey.Add(string.Concat("Vanilla_", i.ToString(), "_", p.ToString()), setup.keyboardKeys[p].ToString()); } } } else { for (int p = 0; p < setup.gamePadButtons.Length; p++) { string key = setup.gamePadButtons[p].ToString(); if (key.Length > 9 && int.TryParse(key.Substring(8, 1), out int _)) { } else { key = key.Substring(0, 8) + i.ToString() + key.Substring(8); } if (!BoundKey.ContainsValue(key)) { BoundKey.Add(string.Concat("Vanilla_", i.ToString(), "_", p.ToString()), key); } } } } }