public void Subscribe(GameControl game) { game.UpdateLog += new EventHandler(game_UpdateLog); }
public Loader(MainForm form, GameControl _game) { game = _game; mainform = form; mainform.loader.FileOk += new System.ComponentModel.CancelEventHandler(loader_FileOk); }
public AIPlayer(String _name, int _stack, GameControl game) : base(_name, _stack, game) { timer.Tick += new EventHandler(timer_Tick); }
public Render(GameControl _game, MainForm _mainform) { game = _game; mainform = _mainform; }
public void Subscribe(GameControl game) { game.DeliveryBatonToPlayer += new EventHandler(table_BatonMoved); }
public void Unsubscribe(GameControl game) { game.DeliveryBatonToPlayer -= new EventHandler(table_BatonMoved); timer.Enabled = false; }
public void Unsubscribe(GameControl game) { game.GameEnd -= new EventHandler(game_GameEnd); game.Unsubscribe(game); }
public MainForm() { InitializeComponent(); game = new GameControl(ngform, this); Subscribe(game); }
public void Subscribe(GameControl game) { game.GameEnd += new EventHandler(game_GameEnd); }