コード例 #1
0
ファイル: ScreenshotTaker.cs プロジェクト: visualjc/PokerMuck
        /* @param size: if different than window size, resizes the window before taking the screenshot
         *    note that this is different than resizing a bitmap, we are literally changing the window size */
        public Bitmap Take(Window window, bool clientOnly, Size size, Mode mode)
        {
            // We cannot use this method if the window is minimized
            if (window.Minimized)
            {
                return(null);
            }

            Size originalWindowSize = window.Size;
            bool needResize         = !originalWindowSize.Equals(size);

            try
            {
                if (needResize)
                {
                    // If we are taking the client only, we don't need the extra repaint
                    window.Resize(size, clientOnly ? false : true);
                }

                Rectangle screenshotRect = clientOnly ? window.ClientRectangle : window.Rectangle;

                Bitmap result = new Bitmap(screenshotRect.Width, screenshotRect.Height, PixelFormat.Format24bppRgb);

                if (mode == Mode.PrintWindow)
                {
                    GetScreenshotUsingPrintWindow(window, clientOnly, result);
                }
                else if (mode == Mode.PrintScreen)
                {
                    GetScreenshotUsingPrintScreen(window, clientOnly, result);
                }


                // Restore original dimension
                if (needResize)
                {
                    window.Resize(originalWindowSize, true); // OK, repaint now!
                }

                return(result);
            }
            catch (Exception e)
            {
                Trace.WriteLine("Failed to take screenshot of " + window.Title + ": " + e.Message);
                return(null);
            }
        }
コード例 #2
0
ファイル: ScreenshotTaker.cs プロジェクト: smtheard/PokerMuck
        /* @param size: if different than window size, resizes the window before taking the screenshot
         *    note that this is different than resizing a bitmap, we are literally changing the window size */
        public Bitmap Take(Window window, bool clientOnly, Size size, Mode mode)
        {
            // We cannot use this method if the window is minimized
            if (window.Minimized) return null;

            Size originalWindowSize = window.Size;
            bool needResize = !originalWindowSize.Equals(size);

            try
            {
                if (needResize)
                {
                    // If we are taking the client only, we don't need the extra repaint
                    window.Resize(size, clientOnly ? false : true);
                }

                Rectangle screenshotRect = clientOnly ? window.ClientRectangle : window.Rectangle;

                Bitmap result = new Bitmap(screenshotRect.Width, screenshotRect.Height, PixelFormat.Format24bppRgb);

                if (mode == Mode.PrintWindow)
                {
                    GetScreenshotUsingPrintWindow(window, clientOnly, result);
                }
                else if (mode == Mode.PrintScreen)
                {
                    GetScreenshotUsingPrintScreen(window, clientOnly, result);
                }

                // Restore original dimension
                if (needResize)
                {
                    window.Resize(originalWindowSize, true); // OK, repaint now!
                }

                return result;
            }
            catch (Exception e)
            {
                Trace.WriteLine("Failed to take screenshot of " + window.Title + ": " + e.Message);
                return null;
            }
        }
コード例 #3
0
        public bool VisuallyProcessTableImage(Bitmap screenshot)
        {
            UpdateCardMatchDialogSpawnLocation();

            /* This code would resize the map and recompute the data in it,
             * but we don't use this approach anymore. */
            //recognitionMap.AdjustToSize(screenshot.Size);

            /* Instead if the screenshot we took differs in size from the map at our disposal
             * we resize the window and retake the screenshot */
            if (!screenshot.Size.Equals(recognitionMap.OriginalMapSize))
            {
                // Globals.Director.WriteDebug(String.Format("Screenshot size ({0}x{1}) differs from our map image ({2}x{3}), resizing window...",
                //     screenshot.Size.Width, screenshot.Size.Height, recognitionMap.OriginalMapSize.Width, recognitionMap.OriginalMapSize.Height));

                Size winSize = tableWindow.Size;

                Size difference = new Size(screenshot.Size.Width - recognitionMap.OriginalMapSize.Width,
                                           screenshot.Size.Height - recognitionMap.OriginalMapSize.Height);

                Size newSize = winSize - difference;

                tableWindow.Resize(newSize, true);
                // Globals.Director.WriteDebug(" --- CurrentHeroSeat: " + table.CurrentHeroSeat);
                // Globals.Director.WriteDebug(" --- resizing window try again later");
                return(false); // At next iteration this code should not be executed because sizes will be the same, unless the player resizes the window
            }

            if (this.processingScreenShot)
            {
                //Globals.Director.WriteDebug("Processing Existing screenshot, returning");
                // Dispose screenshot
                if (screenshot != null)
                {
                    screenshot.Dispose();
                }
                return(false);
            }
            else
            {
                processingScreenShot = true;
            }

            int heroSeat = table.CurrentHeroSeat == 0 ? 1 : table.CurrentHeroSeat;

            // If we don't know where the player is seated, we don't need to process any further
            if (table.CurrentHeroSeat == 0)
            {
                Globals.Director.WriteDebug(" ERROR: --- could not find CurrentHeroSeat???");
                return(false);
            }

            foreach (Player player in table.PlayerList)
            {
                int seat = player.SeatNumber;
                ProcessPlayerCardActions(screenshot, seat, seat == heroSeat);
            }

            ProcessCommunityCardActions(screenshot);

            // Dispose screenshot
            if (screenshot != null)
            {
                screenshot.Dispose();
            }

            processingScreenShot = false;

            return(true);
        }
コード例 #4
0
        void timedScreenshotTaker_ScreenshotTaken(Bitmap screenshot)
        {
            UpdateCardMatchDialogSpawnLocation();

            /* This code would resize the map and recompute the data in it,
             * but we don't use this approach anymore. */
            //recognitionMap.AdjustToSize(screenshot.Size);

            /* Instead if the screenshot we took differs in size from the map at our disposal
             * we resize the window and retake the screenshot */
            if (!screenshot.Size.Equals(recognitionMap.OriginalMapSize))
            {
                Trace.WriteLine(String.Format("Screenshot size ({0}x{1}) differs from our map image ({2}x{3}), resizing window...",
                                              screenshot.Size.Width, screenshot.Size.Height, recognitionMap.OriginalMapSize.Width, recognitionMap.OriginalMapSize.Height));

                Size winSize = tableWindow.Size;

                Size difference = new Size(screenshot.Size.Width - recognitionMap.OriginalMapSize.Width,
                                           screenshot.Size.Height - recognitionMap.OriginalMapSize.Height);

                Size newSize = winSize - difference;

                tableWindow.Resize(newSize, true);

                return; // At next iteration this code should not be executed because sizes will be the same, unless the player resizes the window
            }

            // If we don't know where the player is seated, we don't need to process any further
            if (table.CurrentHeroSeat == 0)
            {
                return;
            }

            /* Try to match player cards */
            List <Bitmap> playerCardImages   = new List <Bitmap>();
            ArrayList     playerCardsActions = colorMap.GetPlayerCardsActions(table.CurrentHeroSeat);

            foreach (String action in playerCardsActions)
            {
                Rectangle actionRect = recognitionMap.GetRectangleFor(action);
                if (!actionRect.Equals(Rectangle.Empty))
                {
                    playerCardImages.Add(ScreenshotTaker.Slice(screenshot, actionRect));
                }
                else
                {
                    Trace.WriteLine("Warning: could not find a rectangle for action " + action);
                }
            }

            CardList playerCards = matcher.MatchCards(playerCardImages, false);

            if (playerCards != null)
            {
                Trace.WriteLine("Matched player cards! " + playerCards.ToString());
                handler.PlayerHandRecognized(playerCards);
            }

            // Dispose
            foreach (Bitmap image in playerCardImages)
            {
                if (image != null)
                {
                    image.Dispose();
                }
            }

            /* If community cards are supported, try to match them */
            if (colorMap.SupportsCommunityCards)
            {
                List <Bitmap> communityCardImages   = new List <Bitmap>();
                ArrayList     communityCardsActions = colorMap.GetCommunityCardsActions();

                foreach (String action in communityCardsActions)
                {
                    Rectangle actionRect = recognitionMap.GetRectangleFor(action);
                    if (!actionRect.Equals(Rectangle.Empty))
                    {
                        communityCardImages.Add(ScreenshotTaker.Slice(screenshot, actionRect));
                    }
                    else
                    {
                        Trace.WriteLine("Warning: could not find a rectangle for action " + action);
                    }
                }

                // We try to identify as many cards as possible
                CardList communityCards = matcher.MatchCards(communityCardImages, true);
                if (communityCards != null && communityCards.Count > 0)
                {
                    Trace.WriteLine("Matched board cards! " + communityCards.ToString());
                    handler.BoardRecognized(communityCards);
                }

                // Dispose
                foreach (Bitmap image in communityCardImages)
                {
                    if (image != null)
                    {
                        image.Dispose();
                    }
                }
            }

            // Dispose screenshot
            if (screenshot != null)
            {
                screenshot.Dispose();
            }
        }