public VisualRecognitionManager(Table table, IVisualRecognitionManagerHandler handler) { Trace.Assert(table.Game != PokerGame.Unknown, "Cannot create a visual recognition manager without knowing the game of the table"); Trace.Assert(table.WindowRect != Rectangle.Empty, "Cannot create a visual recognition manager without knowing the window rect"); this.table = table; this.handler = handler; this.colorMap = ColorMap.Create(table.Game); this.recognitionMap = new VisualRecognitionMap(table.VisualRecognitionMapLocation, colorMap); this.matcher = new VisualMatcher(Globals.UserSettings.CurrentPokerClient); this.tableWindow = new Window(table.WindowHandle); this.timedScreenshotTaker = new TimedScreenshotTaker(REFRESH_TIME, tableWindow); this.timedScreenshotTaker.ScreenshotTaken += new TimedScreenshotTaker.ScreenshotTakenHandler(timedScreenshotTaker_ScreenshotTaken); }
public VisualRecognitionManager(Table table, IVisualRecognitionManagerHandler handler) { Trace.Assert(table.Game != PokerGame.Unknown, "Cannot create a visual recognition manager without knowing the game of the table"); Trace.Assert(table.WindowRect != Rectangle.Empty, "Cannot create a visual recognition manager without knowing the window rect"); this.table = table; this.handler = handler; this.colorMap = ColorMap.Create(table.Game); this.recognitionMap = new VisualRecognitionMap(table.VisualRecognitionMapLocation, colorMap); this.matcher = new VisualMatcher(Globals.UserSettings.CurrentPokerClient); this.tableWindow = new Window(table.WindowTitle); this.timedScreenshotTaker = new TimedScreenshotTaker(REFRESH_TIME, tableWindow); this.timedScreenshotTaker.ScreenshotTaken += new TimedScreenshotTaker.ScreenshotTakenHandler(timedScreenshotTaker_ScreenshotTaken); this.timedScreenshotTaker.Start(); }