コード例 #1
0
ファイル: Table.cs プロジェクト: njisom13/PokerMuck
        public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase)
        {
            this.handHistoryFilePath = handHistoryFilePath;
            this.window             = window;
            this.pokerClient        = pokerClient;
            this.playerDatabase     = playerDatabase;
            this.Game               = PokerGame.Unknown;
            this.maxSeatingCapacity = 0;            // We don't know yet
            this.TableId            = String.Empty; // We don't know yet
            this.GameID             = String.Empty; // We don't know yet
            this.currentHeroName    = String.Empty;
            this.currentHeroSeat    = 0;
            this.gameType           = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle);
            this.statistics         = new TableStatistics(this); // We don't know what specific kind
            this.Hud = new Hud(this);
            this.visualRecognitionManager = null;                // Not all tables have a visual recognition manager
            this.displayWindow            = PokerMuck.TableDisplayWindow.CreateForTable(this);

            // By default we use the universal parser
            handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath));

            // But as soon as we find what kind of game we're using, we're going to update our parser */
            ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered);

            playerList = new List <Player>(10); //Usually no more than 10 players per table

            // Init hand history monitor
            hhMonitor = new HHMonitor(handHistoryFilePath, this);
            hhMonitor.StartMonitoring();
        }
コード例 #2
0
ファイル: Table.cs プロジェクト: smtheard/PokerMuck
        public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase)
        {
            this.handHistoryFilePath = handHistoryFilePath;
            this.window = window;
            this.pokerClient = pokerClient;
            this.playerDatabase = playerDatabase;
            this.Game = PokerGame.Unknown;
            this.maxSeatingCapacity = 0; // We don't know yet
            this.TableId = String.Empty; // We don't know yet
            this.GameID = String.Empty; // We don't know yet
            this.currentHeroName = String.Empty;
            this.currentHeroSeat = 0;
            this.gameType = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle);
            this.statistics = new TableStatistics(this); // We don't know what specific kind
            this.Hud = new Hud(this);
            this.visualRecognitionManager = null; // Not all tables have a visual recognition manager
            this.displayWindow = PokerMuck.TableDisplayWindow.CreateForTable(this);

            // By default we use the universal parser
            handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath));

            // But as soon as we find what kind of game we're using, we're going to update our parser */
            ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered);

            playerList = new List<Player>(10); //Usually no more than 10 players per table

            // Init hand history monitor
            hhMonitor = new HHMonitor(handHistoryFilePath, this);
            hhMonitor.StartMonitoring();
        }
コード例 #3
0
        private Object createTableLock = new Object(); // Used for thread safety synchronization

        public PokerMuckDirector()
        {
            StartDebugging();

            InitializeSupportedPokerClientList();

            // Initialize the list of tables (no more than 20 concurrent games to begin with right?)
            tables = new List <Table>(20);

            // Initialize the database
            playerDatabase = new PlayerDatabase();

            // Initialize the user configuration
            Globals.UserSettings = new PokerMuckUserSettings();

            string path = System.Configuration.ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.PerUserRoamingAndLocal).FilePath;

            WriteDebug(WRITE_DEBUG, "PerUserRoamingAndLocal: " + path);

            path = System.Configuration.ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None).FilePath;
            WriteDebug(WRITE_DEBUG, "None: " + path);

            path = System.Configuration.ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.PerUserRoaming).FilePath;
            WriteDebug(WRITE_DEBUG, "PerUserRoaming: " + path);


            // First execution?
            if (Globals.UserSettings.FirstExecution)
            {
                ShowFirstExecutionWizard();

                // Reload settings
                Globals.UserSettings = new PokerMuckUserSettings();

                Globals.UserSettings.FirstExecution = false;

                // Save
                Globals.UserSettings.Save();
            }

            // Get the poker client from the user settings
            ChangePokerClient(Globals.UserSettings.CurrentPokerClient);

            // Init windows listener
            windowsListener = new WindowsListener(this);
            windowsListener.ListenInterval = 200;
            windowsListener.StartListening();

            // Init new files monitor
            newFilesMonitor = new NewFilesMonitor(Globals.UserSettings.HandHistoryDirectory, this);
            newFilesMonitor.StartMonitoring();
        }
コード例 #4
0
        private Object createTableLock = new Object(); // Used for thread safety synchronization

        public PokerMuckDirector()
        {
            InitializeSupportedPokerClientList();

            // Initialize the list of tables (no more than 20 concurrent games to begin with right?)
            tables = new List <Table>(20);

            // Initialize the database
            playerDatabase = new PlayerDatabase();

            // Initialize the user configuration
            Globals.UserSettings = new PokerMuckUserSettings();

            // First execution?

            if (Globals.UserSettings.FirstExecution)
            {
                ShowFirstExecutionWizard();

                // Reload settings
                Globals.UserSettings = new PokerMuckUserSettings();

                Globals.UserSettings.FirstExecution = false;

                // Save
                Globals.UserSettings.Save();
            }

            // Get the poker client from the user settings
            ChangePokerClient(Globals.UserSettings.CurrentPokerClient);

            // Init windows listener
            windowsListener = new WindowsListener(this);
            windowsListener.ListenInterval = 200;
            windowsListener.StartListening();

            // Init new files monitor
            newFilesMonitor = new NewFilesMonitor(Globals.UserSettings.HandHistoryDirectory, this);
            newFilesMonitor.StartMonitoring();
        }