public void NoCardsInHandToStringTest() { IList<ICard> cards = new List<ICard>(); Hand hand = new Hand(cards); var result = hand.ToString(); Assert.AreEqual(string.Empty, result, "The hand's ToString() method does not operate correctly"); }
public void OneCardInHandToStringTest() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ten, CardSuit.Diamonds)); Hand hand = new Hand(cards); var result = hand.ToString(); Assert.AreEqual("10♦", result, "The hand's ToString() method does not operate correctly"); }
public void TestIsFlushWithInvalidCards() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); handsChecker.IsFlush(hand); }
public void TestHandIsValidWithLessThanFiveCards() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsValidHand(hand), "Not validating the hand correctly"); }
public void FiveCardsInHandToStringTest() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Hearts)); Hand hand = new Hand(cards); var result = hand.ToString(); Assert.AreEqual("A♣ 2♦ 9♥", result, "The hand's ToString() method does not operate correctly"); }
public void TestStraightFlushInvalidHand() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); Hand hand = new Hand(cards); handsChecker.IsStraightFlush(hand); }
public void TestStraighFlushNullHand() { Hand hand = new Hand(null); handsChecker.IsStraightFlush(hand); }
public void TestStraightHasStraight10_A() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ten, CardSuit.Spades)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.King, CardSuit.Clubs)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsStraight(hand), "Not validating for straight correctly"); }
public void TestStraightHasStraightA_5() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Four, CardSuit.Hearts)); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Three, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Five, CardSuit.Clubs)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsStraight(hand), "Not validating for straight correctly"); }
public void TestStraightFlushHasStraightFlush_1() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); cards.Add(new Card(CardFace.Jack, CardSuit.Clubs)); cards.Add(new Card(CardFace.King, CardSuit.Clubs)); cards.Add(new Card(CardFace.Queen, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsStraightFlush(hand), "Not validating for straight flush correctly"); }
public void TestFullHouseInvalidHand() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); Hand hand = new Hand(cards); handsChecker.IsFullHouse(hand); }
public void TestThreeOfKindNoThreeOfKind() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Nine, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsThreeOfAKind(hand), "Not validating for high card correctly"); }
public void TestFourOfAKindHasFourOfKind() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Two, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsFourOfAKind(hand), "Not validating for four of a kind correctly"); }
public void TestIsFourOfAKindInvalidHand() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); Hand hand = new Hand(cards); handsChecker.IsFourOfAKind(hand); }
public void TestStraightFlushNoStraightFlush_3() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Hearts)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsStraightFlush(hand), "Not validating for straight flush correctly"); }
public void TestStraightFlushNoStraightFlush_4() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Six, CardSuit.Spades)); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Three, CardSuit.Spades)); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsStraightFlush(hand), "Not validating for straight flush correctly"); }
public void TestFullHouseHasFullHouse() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Hearts)); cards.Add(new Card(CardFace.King, CardSuit.Clubs)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsFullHouse(hand), "Not validating for high card correctly"); }
public void TestStraightFlushHasStraightFlush_2() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Four, CardSuit.Hearts)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Three, CardSuit.Hearts)); cards.Add(new Card(CardFace.Five, CardSuit.Hearts)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsStraightFlush(hand), "Not validating for straight flush correctly"); }
public void TestStraightNoStraight_1() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Nine, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsStraight(hand), "Not validating for straight correctly"); }
public void TestIsFlushHasFlush() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsTrue(handsChecker.IsFlush(hand), "Not checking for flush correctly"); }
public void TestStraightNoStraightHasFlush() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ten, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Queen, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); Hand hand = new Hand(cards); Assert.IsFalse(handsChecker.IsStraight(hand), "Not validating for straight correctly"); }