public static void SetCaught(int ind, bool caught = false) { foreach (int array in Caught.Ofset(ind)) { savedata[array] = (byte)((savedata[array] & (byte)(~(1 << Caught.Shift(ind)))) | (byte)((caught ? 1 : 0) << Caught.Shift(ind))); } }
public static monItem GetMon(int ind) { bool caught = true; foreach (int array in Caught.Ofset(ind)) { if (((savedata[array] >> Caught.Shift(ind)) & 1) != 1) { caught = false; } } int lev = Math.Max((BitConverter.ToUInt16(savedata, Level1.Ofset(ind)) >> Level1.Shift(ind)) & 0xF, (BitConverter.ToUInt16(savedata, Level2.Ofset(ind)) >> Level2.Shift(ind)) & 0x3F); lev = (lev == 0) ? 1 : lev; int rml = (BitConverter.ToUInt16(savedata, Lollipop.Ofset(ind)) >> Lollipop.Shift(ind)) & 0x3F; int exp = (BitConverter.ToInt32(savedata, Experience.Ofset(ind)) >> Experience.Shift(ind)) & 0xFFFFFF; short stone = (short)((savedata[Mega.Ofset(ind)] >> Mega.Shift(ind)) & 3); //0 = 00, 1 = X0, 2 = 0Y, 3 = XY short speedUpX = (short)(db.HasMega[ind][0] ? (BitConverter.ToInt16(savedata, SpeedUpX.Ofset(ind)) >> SpeedUpX.Shift(ind)) & 0x7F : 0); short speedUpY = (short)(db.HasMega[ind][1] ? (BitConverter.ToInt32(savedata, SpeedUpY.Ofset(ind)) >> SpeedUpY.Shift(ind)) & 0x7F : 0); short selSkill = (short)((BitConverter.ToInt16(savedata, CurrentSkill.Ofset(ind)) >> CurrentSkill.Shift(ind)) & 0x7); int[] skillLvl = new int[5], skillExp = new int[5]; for (int i = 0; i < db.Rest[ind].Item2; i++) { int sLv = (BitConverter.ToInt16(savedata, SkillLevel.Ofset(ind, i)) >> SkillLevel.Shift(ind)) & 0x7; skillLvl[i] = (sLv < 2) ? 1 : sLv; skillExp[i] = savedata[SkillExp.Ofset(ind, i)]; } return(new monItem { Caught = caught, Level = lev, Lollipops = rml, Exp = exp, Stone = stone, SpeedUpX = speedUpX, SpeedUpY = speedUpY, CurrentSkill = selSkill, SkillLevel = skillLvl, SkillExp = skillExp }); }