コード例 #1
0
ファイル: Program.cs プロジェクト: edude03/PokemonTCG
        //Variables
        private static void Main(string[] args)
        {
            //Use bubble up catches
            try
            {
                Console.WriteLine("Please Select a Game mode");
                Console.WriteLine("(1) Networked");
                Console.WriteLine("(2) Offline Multiplayer");
                Console.WriteLine("(3) Vs Computer");
                string mode;

                bool validMode = false;

                // keep taking user input until a valid mode is selected (ie. validMode == true)
                do
                {
                    mode = Console.ReadLine();

                    //Might get an Format exception here
                    switch ((Enums.gameType)int.Parse(mode))
                    {
                        case Enums.gameType.Networked:
                            Console.WriteLine("Sorry, this feature had yet to be implemented");
                            break;
                        /* Network Game Pseudo Code
                               * 1) Pick port and ipaddress
                               * 2) See if a connection can be made,
                               * 3) Exchange Player Objects
                               * 4) Start exchanging Lua Scripts
                               */
                        case Enums.gameType.Offline:
                            validMode = true;
                            //Get the game started.
                            Game theGame = new Game(Enums.gameType.Offline);
                            theGame.Main();
                            break;
                        case Enums.gameType.Computer:
                            Console.WriteLine("Sorry, this feature had yet to be implemented");
                            break;
                        default:
                            Console.WriteLine("Sorry, you must select one of the options.");
                            break;
                    }
                } while(validMode == false);

            }

            //TODO: Make the game continue if this is thrown
            catch (NotImplementedException e)
            {
                Console.WriteLine("woops forgot to add code for {0}", e.ToString());
                Console.ReadLine();
            }
            catch (FormatException e)
            {
                Console.WriteLine("Invalid game type. Exception: {0}", e.Message);
                Console.Read();
            }
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: edude03/PokemonTCG
        /// <summary>
        /// Creates a new "player", sets the name, Loads the players deck
        /// Shuffles it 7 times, and adds 7 cards to it
        /// </summary>
        /// <param name="name">The Name of the player</param>
        public Player(string name, Game gInst)
        {
            //Set up the properties for the Lists

            this.name = name;

            //Choose A Deck file
            try
            {
                this.deckname = gInstance.chooseDeck(deckpath);
            }
            catch (myExceptions.DeckNotFoundException e)
            {
                Console.WriteLine(e.CustomMessage);
            }

            //Instanate the deck
            //this.deck = new Deck(deckpath, deckname);

            //Make sure the deck is nice and shuffled
            for (int i = 0; i < 7; i++)
            {
                //deck.Shuffle();
            }

            //Need to draw 7 cards for the hand
            //If there are less than 7 cards in the deck
            if (deck.Count < 7)
            {
                for (int i = 0; i < deck.Count; i++)
                {
                    //Draw all the cards in the deck
                    Card tmp;
                    this.draw(out tmp);
                    this.Hand.Add(tmp);
                }
            }
            //Otherwise,
            else
            {

                for (int i = 0; i < 7; i++)
                {
                    Card tmp;
                    this.draw(out tmp);
                    this.Hand.Add(tmp);
                }
            }
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: edude03/PokemonTCG
        public void exTrainer(string scriptPath, Player player1, Player player2, Game gInst)
        {
            ScriptEngine engine = Python.CreateEngine();
            ScriptRuntime runtime = engine.Runtime;
            ScriptScope scope = runtime.CreateScope();

            ScriptSource source = engine.CreateScriptSourceFromFile(scriptPath);
            scope.SetVariable("player1", player1);
            scope.SetVariable("player2", player2);
            scope.SetVariable("game", gInst);

            source.Execute(scope);
        }
コード例 #4
0
ファイル: Player.cs プロジェクト: edude03/PokemonTCG
 //Player may get a key section for encrypting and decryting keys
 //Methods
 //Constructor
 public Player(string name, Card[] deck, Game gInst)
 {
     this.name = name;
     this.deck = new Deck();
     this.deck.AddRange(deck);
 }