public void Initialize() { if (LoadableBattleArena.Arenas.Count > 0) { Arena = LoadableBattleArena.Arenas[0]; Arena.Bind(); } else { Arena = new Forrest(); } Player1 = new Player(Arena, Controls.Player1, -1, PlayerOne); Player2 = new Player(Arena, Controls.Player2, -2, PlayerTwo); Player1.SetPosition(-5, 3); Player2.SetPosition(5, 3); Player1.Direction = 1; Camera = new FloatingCamera(Player1, Player2); DeadTimer = 0.0f; }