public PlayerCursor(int playernumber, CursorPosition pos, ControlSet contr, string tokenloc, string slotloc, Vector2 corner) { this.Position = pos; this.control = contr; Token = new Texture(tokenloc); Slot = new Texture(slotloc, false); this.Corner = corner; this.PlayerNumber = playernumber; State = CursorState.PokemonSelect; }
public Player(BattleArena arena, ControlSet Controls, int ID, PlayerDef definition) { this.World = arena; PokemonName = definition.Pokemon.Name; anim = new Animation(Pokemon.Animation); anim.state.SetAnimation("idle", true); foreach (MixItem item in Pokemon.MixQueue) { anim.stateData.SetMix(item.From, item.To, item.Time); } this.Controls = Controls; this.HP = Pokemon.HP; this.Attack = Pokemon.Attack; this.Defense = Pokemon.Defense; this.SpecialAttack = Pokemon.SpecialAttack; this.SpecialDefense = Pokemon.SpecialDefense; this.Speed = Pokemon.Speed; this.ID = (short)ID; for (int i = 0; i < 4; i++) { Move[i] = new MoveInstance(definition.Moves[i]); } InitPhysics(arena); }