public ItemBall(Sprite s, Point p, Action scr, Item i) : base(s, p, scr) { item = i; }
public Signpost(Sprite s, Point p, Action scr, bool a = false) : base(s, p, scr) { Auto = a; }
protected Event(Sprite s, Point p, Action scr) { sprite = s; location = p; script = scr; }
public TrainerNPC(Sprite s, Point p, Action scr, MovementType m, int spd, Trainer t, int v) : base(s, p, scr, m, spd) { this.trainer = t; this.view = v; }
public NPC(Sprite s, Point p, Action scr, MovementType m, int spd) : base(s, p, scr) { movement = m; speed = spd; }