public ShadowPokemonData(GCGameSave gameSave, byte[] data, GCSaveData parent) : base(gameSave, data, parent) { this.raw = data; this.shadowInfoMap = new Dictionary<uint, XDShadowPokemonInfo>(); this.shadowInfo = new XDShadowPokemonInfo[data.Length / 72]; for (int i = 0; i < shadowInfo.Length; i++) { shadowInfo[i] = new XDShadowPokemonInfo(ByteHelper.SubByteArray(i * 72, data, 72)); if (!this.shadowInfoMap.ContainsKey(shadowInfo[i].Personality)) this.shadowInfoMap.Add(shadowInfo[i].Personality, shadowInfo[i]); } }
public ShadowPokemonData(GCGameSave gameSave, byte[] data, GCSaveData parent) : base(gameSave, data, parent) { this.raw = data; this.shadowInfoMap = new Dictionary <uint, XDShadowPokemonInfo>(); this.shadowInfo = new XDShadowPokemonInfo[data.Length / 72]; for (int i = 0; i < shadowInfo.Length; i++) { shadowInfo[i] = new XDShadowPokemonInfo(ByteHelper.SubByteArray(i * 72, data, 72)); if (!this.shadowInfoMap.ContainsKey(shadowInfo[i].Personality)) { this.shadowInfoMap.Add(shadowInfo[i].Personality, shadowInfo[i]); } } }