public void LoadColosseum() { this.gameConfigData = new GameConfigData(gameSave, ByteHelper.SubByteArray(8, raw, 112), this); this.playerData = new PlayerData(gameSave, ByteHelper.SubByteArray(120, raw, 2840), this); this.pcData = new PCData(gameSave, ByteHelper.SubByteArray(2960, raw, 29080), this); this.daycareData = new DaycareData(gameSave, ByteHelper.SubByteArray(33136, raw, 0x140), this); this.memoData = new StrategyMemoData(gameSave, ByteHelper.SubByteArray(33456, raw, 6004), this); //Mailbox 32040 + 1096 = 33136 //BattleMode 58344 //RibbonDescriptions 115804 this.randomBytes = new byte[20]; ByteHelper.ReplaceBytes(randomBytes, 0, ByteHelper.SubByteArray(0x1dfd8, raw, 20)); }
public void LoadXD() { this.checksum = new uint[4]; this.substructureSizes = new ushort[16]; this.substructureOffsets = new uint[16]; this.flagDataSubSizes = new ushort[5]; this.unhandledSubstructures = new byte[16][]; this.randomBytes = new byte[40]; ushort[] checksum_tmp = new ushort[8]; for (int i = 0; i < 8; i++) checksum_tmp[8 - i - 1] = BigEndian.ToUInt16(raw, 0x10 + i * 2); for (int i = 0; i < 4; i++) checksum[i] = ((uint)checksum_tmp[i * 2] << 16) | (uint)checksum_tmp[i * 2 + 1]; ushort[] substructureOffsetsTmp = new ushort[32]; BigEndian.LoadArray(substructureSizes, raw, 0x20); BigEndian.LoadArray(substructureOffsetsTmp, raw, 0x40); BigEndian.LoadArray(flagDataSubSizes, raw, 0x80); flagDataSubSizes[4] = raw[0x8A]; //int start = 8 + 0xA0; for (int i = 0; i < 16; i++) substructureOffsets[i] = (uint)(((uint)substructureOffsetsTmp[2 * i + 1] << 16) | (uint)substructureOffsetsTmp[2 * i]); otherCorruptionFlags = substructureSizes[0] != 0x88; for (int i = 0; i < 16; i++) { //if (i == 1 || i == 2) // unhandledSubstructures[i] = null; //else unhandledSubstructures[i] = LoadSubstructure(raw, substructureOffsets[i], substructureSizes[i], SubstructureMaxSizes[i]); } int id = 0; this.gameConfigData = new GameConfigData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 1; this.playerData = new PlayerData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 2; this.pcData = new PCData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 4; this.daycareData = new DaycareData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 5; this.memoData = new StrategyMemoData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 7; this.shadowData = new ShadowPokemonData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 14; this.purifierData = new PurifierData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); { // Flags ushort size = 0; for (int i = 0; i < 5; i++) size += flagDataSubSizes[i]; if (size <= SubstructureMaxSizes[8]) ByteHelper.ReplaceBytes(unhandledSubstructures[8], size, new byte[SubstructureMaxSizes[8] - size]); } for (int i = 0; i < 16; i++) substructureSizes[i] = SubstructureMaxSizes[i]; ByteHelper.ReplaceBytes(randomBytes, 0, ByteHelper.SubByteArray(raw.Length - 40, raw, 40)); }
public void LoadXD() { this.checksum = new uint[4]; this.substructureSizes = new ushort[16]; this.substructureOffsets = new uint[16]; this.flagDataSubSizes = new ushort[5]; this.unhandledSubstructures = new byte[16][]; this.randomBytes = new byte[40]; ushort[] checksum_tmp = new ushort[8]; for (int i = 0; i < 8; i++) { checksum_tmp[8 - i - 1] = BigEndian.ToUInt16(raw, 0x10 + i * 2); } for (int i = 0; i < 4; i++) { checksum[i] = ((uint)checksum_tmp[i * 2] << 16) | (uint)checksum_tmp[i * 2 + 1]; } ushort[] substructureOffsetsTmp = new ushort[32]; BigEndian.LoadArray(substructureSizes, raw, 0x20); BigEndian.LoadArray(substructureOffsetsTmp, raw, 0x40); BigEndian.LoadArray(flagDataSubSizes, raw, 0x80); flagDataSubSizes[4] = raw[0x8A]; //int start = 8 + 0xA0; for (int i = 0; i < 16; i++) { substructureOffsets[i] = (uint)(((uint)substructureOffsetsTmp[2 * i + 1] << 16) | (uint)substructureOffsetsTmp[2 * i]); } otherCorruptionFlags = substructureSizes[0] != 0x88; for (int i = 0; i < 16; i++) { //if (i == 1 || i == 2) // unhandledSubstructures[i] = null; //else unhandledSubstructures[i] = LoadSubstructure(raw, substructureOffsets[i], substructureSizes[i], SubstructureMaxSizes[i]); } int id = 0; this.gameConfigData = new GameConfigData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 1; this.playerData = new PlayerData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 2; this.pcData = new PCData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 4; this.daycareData = new DaycareData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 5; this.memoData = new StrategyMemoData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 7; this.shadowData = new ShadowPokemonData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); id = 14; this.purifierData = new PurifierData(gameSave, LoadSubstructure(raw, substructureOffsets[id], substructureSizes[id], SubstructureMaxSizes[id]), this); { // Flags ushort size = 0; for (int i = 0; i < 5; i++) { size += flagDataSubSizes[i]; } if (size <= SubstructureMaxSizes[8]) { ByteHelper.ReplaceBytes(unhandledSubstructures[8], size, new byte[SubstructureMaxSizes[8] - size]); } } for (int i = 0; i < 16; i++) { substructureSizes[i] = SubstructureMaxSizes[i]; } ByteHelper.ReplaceBytes(randomBytes, 0, ByteHelper.SubByteArray(raw.Length - 40, raw, 40)); }