public static bool Send(Objects.Client client, uint creatureId) { AttackPacket p = new AttackPacket(client); p.CreatureId = creatureId; return(p.Send()); }
public static bool Send(Objects.Client client) { AttackPacket p = new AttackPacket(client); return p.Send(); }
public static bool Send(Objects.Client client, uint creatureId) { AttackPacket p = new AttackPacket(client); p.CreatureId = creatureId; return p.Send(); }
public static bool Send(Objects.Client client) { AttackPacket p = new AttackPacket(client); return(p.Send()); }