public override ILandObject Clone() { MountainLandObject grassLandObject = new MountainLandObject(this.Position.X, this.Position.Y, this.Altitude, this.LandMountainType); grassLandObject.SetTransition(this.LandTransition); return(grassLandObject); }
public override ILandObject Clone(LandTransition wallLandTransition) { LandTransition landTransitionOverWall = this.GetLandTransitionOverWall(wallLandTransition); if (landTransitionOverWall != LandTransition.NONE) { MountainLandObject grassLandObject = new MountainLandObject(this.Position.X, this.Position.Y, this.Altitude, this.LandMountainType); grassLandObject.SetTransition(landTransitionOverWall); return(grassLandObject); } return(null); }
public override int GenerateLandLayer(WorldGenerator worldGenerator, ILandChunk landChunk, IntRect area, int seed, int minAltitude, int maxAltitude) { ALandLayerGenerator altitudeLandLayerGenerator = worldGenerator.Generators["altitude"]; ALandLayerGenerator cliffLandLayerGenerator = worldGenerator.Generators["cliff"]; bool[,] subArea = new bool[3, 3]; bool isThereMountain = false; this.ConstructMountainArea(worldGenerator, area); for (int i = 0; i < area.Height; i++) { for (int j = 0; j < area.Width; j++) { int altitude = altitudeLandLayerGenerator.GetComputedPowerAt(j, i); int altitudeOffset = cliffLandLayerGenerator.GetComputedPowerAt(j, i); if ((altitude > 6 || (altitude == 6 && altitudeOffset > 0)) && altitude < 23) { LandCreationHelper.GetComputedLandType(this, area, i, j, out int mountainTypeInt, out int secondTypeInt, out LandTransition landTransition, out LandTransition secondLandTransition); //this.GetComputedLandType(area, i, j, out MountainType mountainType, out MountainType secondType, out LandTransition landTransition, out LandTransition secondLandTransition); MountainType mountainType = (MountainType)mountainTypeInt; MountainType secondType = (MountainType)secondTypeInt; MountainLandObject groundLandObject = null; MountainLandObject secondGroundLandObject = null; if (mountainType != MountainType.NONE) { groundLandObject = new MountainLandObject(area.Left + j, area.Top + i, altitude, mountainType); groundLandObject.SetTransition(landTransition); isThereMountain = true; } if (secondType != mountainType && secondType != MountainType.NONE) { secondGroundLandObject = new MountainLandObject(area.Left + j, area.Top + i, 0, secondType); secondGroundLandObject.SetTransition(secondLandTransition); isThereMountain = true; } bool onlyGround = altitude == 22 && altitudeOffset > 0; AssignGround(landChunk, i, j, altitude, altitudeOffset, groundLandObject, secondGroundLandObject, onlyGround); } } } if (isThereMountain) { landChunk.AddTypeInChunk(typeof(MountainLandObject)); } return(seed); }