public override void Draw(SpriteBatch spriteBatch) { menuWindow.Draw(spriteBatch, font, Color.White); if (OptionBox.isVisible) { OptionBox.Draw(spriteBatch, choice, font); } }
public override void Update(GameTime gameTime) { if (IsVisible && !OptionBox.isVisible) { if (remainingText == "" && currentMessage.hasOptions) { //show options box OptionBox.newOption(currentMessage.option); OptionBox.isActive = true; } } }