private void LoadPlayerGJ(P3DPlayer client) { if (client != null) { var obj = new ClientGJTable(client.Id, (int) client.GameJoltId); if (!Server.DatabaseFind<ClientGJTable>(obj.ClientId)) Server.DatabaseSet(obj); else Server.DatabaseUpdate(obj); } }
private bool IsGameJoltIdUsed(P3DPlayer client) { if (!client.IsGameJoltPlayer) return false; for (var i = Clients.Count - 1; i >= 0; i--) { var player = (P3DPlayer) Clients[i]; if (player != client && player.IsGameJoltPlayer && client.GameJoltId == player.GameJoltId) return true; } return false; }