コード例 #1
0
ファイル: PokemonType.cs プロジェクト: DonKaramazov/PokeTypes
 public PokemonType(PokeBuilder builder)
 {
     Name           = builder.Name;
     Element        = builder.Element;
     Element2       = builder.Element2;
     DicMultipliers = builder.DicMultipliers;
 }
コード例 #2
0
ファイル: Pokedex.cs プロジェクト: DonKaramazov/PokeTypes
        private static void BuildSingularTypes(List <PokemonType> types)
        {
            PokemonType steel = new PokeBuilder(Element.STEEL)
                                .VulnerableTo(Element.FIGHTING, Element.FIRE, Element.GROUND)
                                .ResistantTo(Element.STEEL, Element.DRAGON, Element.FAIRY, Element.ICE, Element.BUG, Element.NORMAL,
                                             Element.GRASS, Element.PSY, Element.ROCK, Element.FLY)
                                .ImmuneTo(Element.POISON)
                                .Build();

            PokemonType fighting = new PokeBuilder(Element.FIGHTING)
                                   .VulnerableTo(Element.FAIRY, Element.PSY, Element.FLY)
                                   .ResistantTo(Element.BUG, Element.ROCK, Element.DARK)
                                   .Build();

            PokemonType dragon = new PokeBuilder(Element.DRAGON)
                                 .VulnerableTo(Element.DRAGON, Element.FAIRY, Element.ICE)
                                 .ResistantTo(Element.WATER, Element.THUNDER, Element.FIRE, Element.GRASS)
                                 .Build();

            PokemonType water = new PokeBuilder(Element.WATER)
                                .VulnerableTo(Element.THUNDER, Element.GRASS)
                                .ResistantTo(Element.STEEL, Element.WATER, Element.FIRE, Element.ICE)
                                .Build();

            PokemonType thunder = new PokeBuilder(Element.THUNDER)
                                  .VulnerableTo(Element.GROUND)
                                  .ResistantTo(Element.STEEL, Element.THUNDER, Element.FLY)
                                  .Build();

            PokemonType fairy = new PokeBuilder(Element.FAIRY)
                                .VulnerableTo(Element.STEEL, Element.POISON)
                                .ResistantTo(Element.FIGHTING, Element.BUG, Element.DARK)
                                .ImmuneTo(Element.DRAGON)
                                .Build();

            PokemonType fire = new PokeBuilder(Element.FIRE)
                               .VulnerableTo(Element.WATER, Element.ROCK, Element.GROUND)
                               .ResistantTo(Element.STEEL, Element.FAIRY, Element.FIRE, Element.ICE, Element.BUG, Element.GRASS)
                               .Build();

            PokemonType ice = new PokeBuilder(Element.ICE)
                              .VulnerableTo(Element.STEEL, Element.FIGHTING, Element.FIRE, Element.ROCK)
                              .ResistantTo(Element.ICE)
                              .Build();

            PokemonType bug = new PokeBuilder(Element.BUG)
                              .VulnerableTo(Element.FIRE, Element.ROCK, Element.FLY)
                              .ResistantTo(Element.FIGHTING, Element.GRASS, Element.GROUND)
                              .Build();

            PokemonType normal = new PokeBuilder(Element.NORMAL)
                                 .VulnerableTo(Element.FIGHTING)
                                 .ImmuneTo(Element.GHOST)
                                 .Build();

            PokemonType grass = new PokeBuilder(Element.GRASS)
                                .VulnerableTo(Element.FIRE, Element.ICE, Element.BUG, Element.FLY, Element.POISON)
                                .ResistantTo(Element.WATER, Element.THUNDER, Element.GRASS, Element.GROUND)
                                .Build();

            PokemonType poison = new PokeBuilder(Element.POISON)
                                 .VulnerableTo(Element.GROUND, Element.PSY)
                                 .ResistantTo(Element.FIGHTING, Element.FAIRY, Element.BUG, Element.GRASS, Element.POISON)
                                 .Build();

            PokemonType psy = new PokeBuilder(Element.PSY)
                              .VulnerableTo(Element.BUG, Element.GHOST, Element.DARK)
                              .ResistantTo(Element.FIGHTING, Element.PSY)
                              .Build();

            PokemonType rock = new PokeBuilder(Element.ROCK)
                               .VulnerableTo(Element.STEEL, Element.FIGHTING, Element.WATER, Element.GRASS, Element.GROUND)
                               .ResistantTo(Element.FIRE, Element.NORMAL, Element.POISON, Element.FLY)
                               .Build();

            PokemonType ground = new PokeBuilder(Element.GROUND)
                                 .VulnerableTo(Element.WATER, Element.ICE, Element.GRASS)
                                 .ResistantTo(Element.POISON, Element.ROCK)
                                 .ImmuneTo(Element.THUNDER)
                                 .Build();

            PokemonType ghost = new PokeBuilder(Element.GHOST)
                                .VulnerableTo(Element.GHOST, Element.DARK)
                                .ResistantTo(Element.GRASS, Element.POISON)
                                .ImmuneTo(Element.NORMAL, Element.FIGHTING)
                                .Build();

            PokemonType dark = new PokeBuilder(Element.DARK)
                               .VulnerableTo(Element.FIGHTING, Element.FAIRY, Element.BUG)
                               .ResistantTo(Element.GHOST, Element.DARK)
                               .ImmuneTo(Element.PSY)
                               .Build();


            PokemonType fly = new PokeBuilder(Element.FLY)
                              .VulnerableTo(Element.THUNDER, Element.ICE, Element.PSY)
                              .ResistantTo(Element.FIGHTING, Element.BUG, Element.GRASS)
                              .ImmuneTo(Element.GROUND)
                              .Build();

            types.Add(steel); types.Add(fighting); types.Add(dark); types.Add(ground); types.Add(fairy); types.Add(fire); types.Add(water);
            types.Add(grass); types.Add(bug); types.Add(rock); types.Add(psy); types.Add(thunder); types.Add(ghost); types.Add(poison);
            types.Add(normal); types.Add(ice); types.Add(fly); types.Add(dragon);
        }