/// <summary> /// Render propeller in modern opengl. /// </summary> /// <returns></returns> public static LightPostionNode Create() { var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(inPosition, CubeModel.strPosition); var builder = new RenderMethodBuilder(provider, map, new PolygonModeState(PolygonMode.Line), new LineWidthState(3)); var node = new LightPostionNode(new CubeModel(), CubeModel.strPosition, builder); node.Initialize(); return(node); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder, "nanosuit.obj_"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var light = new CSharpGL.PointLight(new vec3(1, 1, 1)); var model = new ObjVNF(result.Mesh); this.node = PointLightNode.Create(light, model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); this.node.Scale *= 16.0f / max; this.lightNode = LightPostionNode.Create(); lightNode.SetLight(light); lightNode.WorldPosition = new vec3(1, 1, 1) * 4; var groupNode = new GroupNode(node, lightNode); this.scene.RootElement = groupNode; (new FormProperyGrid(groupNode)).Show(); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }