public override void Avoid() { int SessionID = ReadD(); IPAddress addr = new IPAddress(ReadB(4)); short shift = ReadU(); Calculator.INST().seed = ReadU(); ReadB(10); //contando Writes ReadC(); int serverSize = ReadD(); player.ADDR = IPAddress.Parse(Carregar.fakeIP).GetAddressBytes(); player.Encrypt = ((SessionID + shift) % 7) + 1; for (int i = 0; i < serverSize; i++) { int actived = ReadD(); IPAddress serverIp = new IPAddress(ReadB(4)); ushort serverPort = ReadUH(); Servers_Type serverType = (Servers_Type)ReadC(); short serverMax = ReadU(); int serverPlayers = ReadD(); if (actived == 1 && i > 0) { player.server = new IPEndPoint(serverIp, serverPort); Program.Form1.InforSender($"GameServer: {player.server}", false); Program.Form1.InforSender($"Seed do Canal: {Calculator.INST().seed}", false); Program.Form1.InforSender($"Tipo do servidor: {serverType}", false); Program.Form1.InforSender($"Max de Jogadores: {serverMax}", false); Program.Form1.InforSender($"Jogadores Online: {serverPlayers}", false); AuthClient.SendPacket(new BASE_LOGIN_ACK().Write()); break; } } }
public override void Avoid() { if (ReadD() > 1) { Program.Form1.WriteSender("[ERROR] - Buscar informação do Usuario.", Color.Red); } else { player.revs = ReadC(); player.nick = ReadS(33); player.exp = ReadD(); player.rank = ReadD(); ReadD(); //FAKERANK player.gold = ReadD(); player.cash = ReadD(); player.ClanID = ReadD(); ReadB(12); player.acess = (NivelDeAcesso)ReadC(); ReadB(161); Program.Form1.InforSender("[Templates] Rev: [" + player.revs + "]", false); Program.Form1.InforSender("[Templates] Nick: [" + player.nick + "]", false); Program.Form1.InforSender("[Templates] Exp: [" + player.exp + "]", false); Program.Form1.InforSender("[Templates] Rank: [" + player.rank + "]", false); Program.Form1.InforSender("[Templates] Money: [" + player.cash + "]", false); Program.Form1.InforSender("[Templates] Gold: [" + player.gold + "]", false); Program.Form1.InforSender("[Templates] Acesso: [" + player.acess + "]", false); } AuthClient.SendPacket(new BASE_SOURCE_ACK().Write()); AuthClient.SendPacket(new BASE_CONFIG_ACK().Write()); AuthClient.SendPacket(new BASE_ENTER_SERVER_ACK().Write()); }
public override void Avoid() { Login_Error result = (Login_Error)ReadD(); ReadC(); player.ID = ReadQ(); string login = ReadS(ReadC()); ReadC(); ReadC(); if (AuthClient != null) { switch (result) { case Login_Error.LOGIN_SUCESSO: //CAIU? case Login_Error.LOGIN_SUCESSO_ACEITO: { if (Program.Form1.classe_.BotLogin) { Program.Form1.label3.Text = $"Contas [{++Classe_.Contas}] sendo floodadas."; } AuthClient.SendPacket(new BASE_MYINFO_ACK().Write()); Program.Form1.WriteSender("Sucesso ao Logar!", Color.Green); player.loggerUser = true; break; } case Login_Error.LOGIN_BLOQUEADO_REGIÃO: { Classe_.PadraoRegion = 1; Carregar.region = (Regions)Enum.ToObject(typeof(Regions), ++Classe_.PadraoRegion); if (Classe_.PadraoRegion < 15) { Program.Form1.WriteSender("[RegionBlocked] Região foi alterada, tente novamente.", Color.Green); } else { Program.Form1.WriteSender("Limites de Região atingido.", Color.Red); } break; } case Login_Error.LOGIN_CLIENT_INCOMPATIVEL: { if (ClientRevision() < 4) { Program.Form1.WriteSender("[ClientError] Client foi alterada, tente novamente.", Color.Green); } else { Program.Form1.WriteSender("Limites de Client atingido.", Color.Red); } break; } case Login_Error.LOGIN_ERROR_CONFIG: //SERVER MSG ANNOUNCE { Program.Form1.WriteSender("Sua configuração de login está errada.", Color.Green); break; } default: Program.Form1.WriteSender($"Erro ao logar: {result}", Color.Red); break; } } }