public void ResetBattleInfos() { TRexImmortal = false; isDead = true; weaponClass = ClassTypeEnum.Unknown; lastDie = new DateTime(); C4First = new DateTime(); C4FTime = 0; position = new Half3(); life = 100; maxLife = 100; plantDuration = Settings.PlantDuration; defuseDuration = Settings.DefuseDuration; }
protected internal void WriteTVector(Half3 half) { WriteT(half.X); WriteT(half.Y); WriteT(half.Z); }
protected internal void WriteHVector(Half3 half) { WriteH(half.X.RawValue); WriteH(half.Y.RawValue); WriteH(half.Z.RawValue); }