public static void Main() { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; Point3D firstPoint = new Point3D(1, 20, 30); Console.WriteLine(firstPoint); Point3D secondPoint = new Point3D(5, 10, 35); Console.WriteLine(secondPoint); Point3D thirdPoint = Point3D.Start0; Console.WriteLine(thirdPoint); double distance = Distance.CalculateDistance(firstPoint, secondPoint); Console.WriteLine(distance); Path pathList = new Path(); pathList.AddPath(firstPoint); pathList.AddPath(secondPoint); //Console.WriteLine(pathList); PathStorage.WritePath(pathList, "..\\..\\test.txt"); PathStorage.ReadPath("..\\..\\test.txt"); Console.WriteLine(PathStorage.ReadPath("..\\..\\test.txt")); }
static void Main(string[] args) { Console.WriteLine(new Point3D(2, 5, 6)); // point test Console.WriteLine(Distance.CalcDistance(new Point3D(5, 6, 7), new Point3D(2, 1, 8))); // distance calculation test var path = new Path(new Point3D(1, 2, 3), new Point3D(4, 6, 8), new Point3D(9, 5, 3)); // path test Console.WriteLine(path); PathStorage.WritePath(path, "../../PathFile.txt"); // writing path to file Console.WriteLine("Reading path from file... \n{0}", PathStorage.LoadPath("../../PathFile.txt")); // reading path from file }