public MouseControl(PoincareWindow poincareWindow) { PoincareWindow = poincareWindow; PoincareWindow.Mouse.ButtonDown += Mouse_ButtonDown; PoincareWindow.Mouse.ButtonUp += Mouse_ButtonUp; }
public JoystickControl(JoystickDevice joystick, PoincareWindow poincareWindow) { Joystick = joystick; PoincareWindow = poincareWindow; Joystick.ButtonDown += Joystick_ButtonDown; Joystick.ButtonUp += Joystick_ButtonUp; }
public KeyboardControl(PoincareWindow poincareWindow) { PoincareWindow = poincareWindow; PoincareWindow.Keyboard.KeyDown += Keyboard_KeyDown; }
static void Main(string[] args) { ImageFiles = new List<string>(); string defaultImageFileDir = System.IO.Path.Combine(System.Environment.CurrentDirectory, "Resources"); ImageFiles.AddRange(GetImages(defaultImageFileDir)); // graphicsMode = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, GraphicsMode.Default.Stencil, graphicsModeSamples); graphicsMode = new GraphicsMode(); foreach (string imageFileDir in args) { if (imageFileDir != string.Empty) ImageFiles.AddRange(GetImages(imageFileDir)); } // The 'using' idiom guarantees proper resource cleanup. // We request 30 UpdateFrame events per second, and unlimited // RenderFrame events (as fast as the computer can handle). using (PoincareWindow game = new PoincareWindow()) { game.Run(30.0); } }