private static void CreateColor() { Color c = SystemColors.Control; c = Color.FromArgb((c.R + 255) / 2, (c.G + 255) / 2, (c.B + 255) / 2); //白との中間をとる _selectedColors = new DrawUtil.RoundRectColors(); _selectedColors.border_color = DrawUtil.ToCOLORREF(SystemColors.ControlDarkDark); _selectedColors.inner_color = DrawUtil.ToCOLORREF(c); _selectedColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Control); _selectedColors.lightlight_color = DrawUtil.MergeColor(_selectedColors.border_color, _selectedColors.outer_color); _selectedColors.light_color = DrawUtil.MergeColor(_selectedColors.lightlight_color, _selectedColors.border_color); _hoverColors = new DrawUtil.RoundRectColors(); _hoverColors.border_color = DrawUtil.ToCOLORREF(DrawUtil.DarkColor(Color.Orange)); _hoverColors.inner_color = DrawUtil.ToCOLORREF(SystemColors.Control); _hoverColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Control); _hoverColors.lightlight_color = DrawUtil.MergeColor(_hoverColors.border_color, _hoverColors.outer_color); _hoverColors.light_color = DrawUtil.MergeColor(_hoverColors.lightlight_color, _hoverColors.border_color); }
private static void CreateColor() { _selectedColors = new DrawUtil.RoundRectColors(); _selectedColors.border_color = DrawUtil.ToCOLORREF(Color.DarkRed); _selectedColors.inner_color = DrawUtil.ToCOLORREF(Color.Orange); _selectedColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Window); _selectedColors.lightlight_color = DrawUtil.MergeColor(_selectedColors.border_color, _selectedColors.outer_color); _selectedColors.light_color = DrawUtil.MergeColor(_selectedColors.lightlight_color, _selectedColors.border_color); _hilightColors = new DrawUtil.RoundRectColors(); _hilightColors.border_color = DrawUtil.ToCOLORREF(Color.Pink); _hilightColors.inner_color = DrawUtil.ToCOLORREF(DrawUtil.LightColor(Color.Orange)); _hilightColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Window); _hilightColors.lightlight_color = DrawUtil.MergeColor(_hilightColors.border_color, _hilightColors.outer_color); _hilightColors.light_color = DrawUtil.MergeColor(_hilightColors.lightlight_color, _hilightColors.border_color); }
private static void CreateColor() { Color c = SystemColors.Control; c = Color.FromArgb((c.R+255)/2, (c.G+255)/2, (c.B+255)/2); //���Ƃ̒��Ԃ�Ƃ� _selectedColors = new DrawUtil.RoundRectColors(); _selectedColors.border_color = DrawUtil.ToCOLORREF(SystemColors.ControlDarkDark); _selectedColors.inner_color = DrawUtil.ToCOLORREF(c); _selectedColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Control); _selectedColors.lightlight_color = DrawUtil.MergeColor(_selectedColors.border_color, _selectedColors.outer_color); _selectedColors.light_color = DrawUtil.MergeColor(_selectedColors.lightlight_color, _selectedColors.border_color); _hoverColors = new DrawUtil.RoundRectColors(); _hoverColors.border_color = DrawUtil.ToCOLORREF(DrawUtil.DarkColor(Color.Orange)); _hoverColors.inner_color = DrawUtil.ToCOLORREF(SystemColors.Control); _hoverColors.outer_color = DrawUtil.ToCOLORREF(SystemColors.Control); _hoverColors.lightlight_color = DrawUtil.MergeColor(_hoverColors.border_color, _hoverColors.outer_color); _hoverColors.light_color = DrawUtil.MergeColor(_hoverColors.lightlight_color, _hoverColors.border_color); }