public static void TeleportToClosestVehicle(bool forcePassenger = false) { var vehicles = Vehicles.Get(); if (Common.GetClosestEntity(vehicles, out int vehicle)) { if (Vehicles.GetFreeSeat(vehicle, out int seat, forcePassenger)) { var player = API.GetPlayerPed(-1); API.SetPedIntoVehicle(player, vehicle, seat); } else { Hud.Notification("Closest vehicle doesn't have a free seat"); } }
private static void SetupMenu() { _menu = new MainMenu(); #region Vehicle if (Permission.CanDo(Ability.SpawnVehicle)) { _menu.AddMenuListItem("Vehicle", "Spawn from list ↕", _menu.Submenu <VehicleMenu>().OpenMenu); } if (Permission.CanDo(Ability.SpawnVehicleByName)) { _menu.AddMenuListItemAsync("Vehicle", "Spawn by name", _menu.Submenu <VehicleMenu>().SpawnByName); } if (Permission.CanDo(Ability.Autopilot)) { _menu.AddMenuListItemAsync("Vehicle", "Autopilot (toggle)", Autopilot.Toggle); } if (Permission.CanDo(Ability.TeleportToClosestVehicle)) { _menu.AddMenuListItem("Vehicle", "TP into closest", () => VehicleMenu.TeleportToClosestVehicle()); _menu.AddMenuListItem("Vehicle", "TP into closest as passenger", () => VehicleMenu.TeleportToClosestVehicle(true)); } #endregion #region Prop if (Permission.CanDo(Ability.SpawnProp)) { _menu.AddMenuListItem("Prop", "Spawn from list ↕", _menu.Submenu <PropMenu>().OpenMenu); _menu.AddMenuListItem("Prop", "Spawn from list (search)", async() => { var prop = await Common.GetUserInput("Filter props", "", 30); _menu.Submenu <PropMenu>().Filter(prop); }); _menu.AddMenuListItemAsync("Prop", "Spawn by name", PropMenu.SpawnByName); _menu.AddMenuListItemAsync("Prop", "Clear last", Props.ClearLast); _menu.AddMenuListItemAsync("Prop", "Clear all", Props.ClearAll); } #endregion #region Rope if (Permission.CanDo(Ability.RopeGun)) { _menu.AddMenuListItem("Rope", "Equip rope gun", Ropes.EquipRopeGun); } if (Permission.CanDo(Ability.Rope)) { _menu.AddMenuListItem("Rope", "Closest ped", () => Ropes.AttachToClosest(Peds.Get(Peds.Filter.LocalPlayer | Peds.Filter.Dead | Peds.Filter.CurrentVehiclePassengers))); _menu.AddMenuListItem("Rope", "Closest vehicle", () => Ropes.AttachToClosest(Vehicles.Get())); _menu.AddMenuListItem("Rope", "Closest vehicle tow", () => Ropes.AttachToClosest(Vehicles.Get(), true)); _menu.AddMenuListItem("Rope", "Closest prop", () => Ropes.AttachToClosest(Props.Get())); } if (Permission.CanDo(Ability.Rope) || Permission.CanDo(Ability.RopeGun)) { _menu.AddMenuListItem("Rope", "Free myself", Ropes.ClearPlayer); _menu.AddMenuListItem("Rope", "Clear last", Ropes.ClearLast); _menu.AddMenuListItem("Rope", "Clear all", Ropes.ClearAll); } #endregion #region Companion if (Permission.CanDo(Ability.SpawnPocceCompanion)) { _menu.AddMenuListItemAsync("Companion", "Spawn pocce", CompanionMenu.PocceCompanion); } if (Permission.CanDo(Ability.SpawnPetCompanion)) { _menu.AddMenuListItemAsync("Companion", "Spawn pet", CompanionMenu.PetCompanion); } if (Permission.CanDo(Ability.SpawnCustomCompanion)) { _menu.AddMenuListItem("Companion", "Spawn custom ↕", _menu.Submenu <CompanionMenu>().CustomCompanion); _menu.AddMenuListItemAsync("Companion", "Spawn custom by name", CompanionMenu.CustomCompanionByName); } if (Permission.CanDo(Ability.SpawnPoccePassengers)) { _menu.AddMenuListItemAsync("Companion", "Pocce passengers", CompanionMenu.PoccePassengers); } #endregion #region Event if (Permission.CanDo(Ability.PocceParty)) { _menu.AddMenuListItemAsync("Event", "Pocce party", EventMenu.PocceParty); } if (Permission.CanDo(Ability.MassScenario)) { _menu.AddMenuListItem("Event", "Play mass scenario", _menu.Submenu <MassScenarioMenu>().OpenMenu); } if (Permission.CanDo(Ability.PocceRiot)) { _menu.AddMenuListItemAsync("Event", "Pocce riot", EventMenu.PocceRiot); } if (Permission.CanDo(Ability.PocceRiotArmed)) { _menu.AddMenuListItemAsync("Event", "Pocce riot (armed)", EventMenu.PocceRiotArmed); } if (Permission.CanDo(Ability.PedRiot)) { _menu.AddMenuListItemAsync("Event", "Ped riot", EventMenu.PedRiot); } if (Permission.CanDo(Ability.PedRiotArmed)) { _menu.AddMenuListItemAsync("Event", "Ped riot (armed)", EventMenu.PedRiotArmed); } #endregion #region Skin if (Permission.CanDo(Ability.IdentifySkins)) { _menu.AddMenuListItem("Skin", "Detect nearby skins", _menu.Submenu <SkinMenu>().DetectSkins); _menu.AddMenuListItem("Skin", "Detect player skin", _menu.Submenu <SkinMenu>().DetectPlayerSkin); } if (Permission.CanDo(Ability.ChangeSkin)) { _menu.AddMenuListItem("Skin", "Choose from last detect ↕", _menu.Submenu <SkinMenu>().ShowLastSkins); _menu.AddMenuListItem("Skin", "Choose from all ↕", _menu.Submenu <SkinMenu>().ShowAllSkins); } #endregion #region Upgrade if (Permission.CanDo(Ability.BackToTheFuture)) { _menu.AddMenuListItem("Upgrade", "Back to the Future (toggle)", UpgradeMenu.ToggleBackToTheFuture); } if (Permission.CanDo(Ability.UltrabrightHeadlight)) { _menu.AddMenuListItem("Upgrade", "Ultrabright headlight (toggle)", UpgradeMenu.ToggleUltrabrightHeadlight); } if (Permission.CanDo(Ability.CargobobMagnet)) { _menu.AddMenuListItem("Upgrade", "Cargobob magnet", UpgradeMenu.CargobobMagnet); } if (Permission.CanDo(Ability.CompressVehicle)) { _menu.AddMenuListItem("Upgrade", "Compress vehicle", UpgradeMenu.CompressVehicle); } if (Permission.CanDo(Ability.AntiGravity)) { _menu.AddMenuListItem("Upgrade", "Anti-gravity (toggle)", UpgradeMenu.ToggleAntiGravity); } if (Permission.CanDo(Ability.CustomHorn)) { _menu.AddMenuListItem("Upgrade", "Custom horn ↕", _menu.Submenu <CustomHornMenu>().OpenMenu); } if (Permission.CanDo(Ability.TurboBoost)) { _menu.AddMenuListItem("Upgrade", "Turbo Boost (toggle)", UpgradeMenu.ToggleTurboBoost); } if (Permission.CanDo(Ability.TurboBrake)) { _menu.AddMenuListItem("Upgrade", "Turbo Brake (toggle)", UpgradeMenu.ToggleTurboBrake); } if (Permission.CanDo(Ability.RemoteControl)) { _menu.AddMenuListItem("Upgrade", "Remote control (toggle)", UpgradeMenu.ToggleRemoteControl); } if (Permission.CanDo(Ability.JesusMode)) { _menu.AddMenuListItem("Upgrade", "Jesus mode (toggle)", UpgradeMenu.ToggleJesusMode); } if (Permission.CanDo(Ability.Stabilizer)) { _menu.AddMenuListItem("Upgrade", "Stabilizer (toggle)", UpgradeMenu.ToggleStabilizer); } #endregion #region Extra if (Permission.CanDo(Ability.OceanWaves)) { _menu.AddMenuListItem("Extra", "Crazy ocean waves (toggle)", ExtraMenu.ToggleCrazyOceanWaves); } if (Permission.CanDo(Ability.RappelFromHeli)) { _menu.AddMenuListItemAsync("Extra", "Rappel from heli", ExtraMenu.RappelFromHeli); } if (Permission.CanDo(Ability.EMP)) { _menu.AddMenuListItemAsync("Extra", "EMP", Vehicles.EMP); } if (Permission.CanDo(Ability.SpawnTrashPed)) { _menu.AddMenuListItemAsync("Extra", "Trash ped", ExtraMenu.SpawnTrashPed); } if (Permission.CanDo(Ability.Balloons)) { _menu.AddMenuListItemAsync("Extra", "Balloons", ExtraMenu.Balloons); } if (Permission.CanDo(Ability.FreezePosition)) { _menu.AddMenuListItem("Extra", "Freeze position (toggle)", ExtraMenu.FreezePosition); } #endregion }
private static void SetupMenu() { if (Permission.CanDo(Ability.SpawnVehicle)) { Hud.AddSubmenu("Spawn vehicle", async(vehicle) => await Vehicles.Spawn(vehicle), Config.VehicleList); } if (Permission.CanDo(Ability.SpawnProp)) { Hud.AddSubmenu("Spawn prop", async(prop) => await Props.Spawn(prop), Config.PropList, 10); } if (Permission.CanDo(Ability.SpawnPocceCompanion)) { Hud.AddMenuListItem("Spawn ped", "Pocce companion", PocceCompanion); } if (Permission.CanDo(Ability.SpawnPetCompanion)) { Hud.AddMenuListItem("Spawn ped", "Pet companion", PetCompanion); } if (Permission.CanDo(Ability.SpawnPoccePassengers)) { Hud.AddMenuListItem("Spawn ped", "Pocce passengers", PoccePassengers); } if (Permission.CanDo(Ability.SpawnTrashPed)) { Hud.AddMenuListItem("Spawn ped", "Trash ped", SpawnTrashPed); } if (Permission.CanDo(Ability.Rope)) { Hud.AddMenuListItem("Rope", "Closest ped", () => RopeClosest(Peds.Get(Peds.Filter.Dead | Peds.Filter.CurrentVehiclePassengers))); Hud.AddMenuListItem("Rope", "Closest vehicle", () => RopeClosest(Vehicles.Get())); Hud.AddMenuListItem("Rope", "Closest vehicle tow", () => RopeClosest(Vehicles.Get(), true)); Hud.AddMenuListItem("Rope", "Closest prop", () => RopeClosest(Props.Get())); } if (Permission.CanDo(Ability.RopeGun)) { Hud.AddMenuListItem("Rope", "Equip rope gun", () => Ropes.EquipRopeGun()); } if (Permission.CanDo(Ability.RappelFromHeli)) { Hud.AddMenuListItem("Rope", "Rappel from heli", () => RappelFromHeli()); } if (Permission.CanDo(Ability.Rope) || Permission.CanDo(Ability.RopeGun)) { Hud.AddMenuListItem("Clear", "Ropes", () => Ropes.ClearAll()); Hud.AddMenuListItem("Clear", "Last rope", () => Ropes.ClearLast()); } if (Permission.CanDo(Ability.SpawnProp)) { Hud.AddMenuListItem("Clear", "Props", () => Props.ClearAll()); Hud.AddMenuListItem("Clear", "Last prop", () => Props.ClearLast()); } if (Permission.CanDo(Ability.TeleportToClosestVehicle)) { Hud.AddMenuListItem("Teleport", "Closest vehicle", () => TeleportToClosestVehicle()); Hud.AddMenuListItem("Teleport", "Closest vehicle as passenger", () => TeleportToClosestVehicle(true)); } if (Permission.CanDo(Ability.OceanWaves)) { Hud.AddMenuListItem("Ocean waves", "High", () => API.SetWavesIntensity(8f)); Hud.AddMenuListItem("Ocean waves", "Mid", () => API.SetWavesIntensity(2f)); Hud.AddMenuListItem("Ocean waves", "Low", () => API.SetWavesIntensity(0f)); Hud.AddMenuListItem("Ocean waves", "Reset", () => API.ResetWavesIntensity()); } if (Permission.CanDo(Ability.PocceRiot)) { Hud.AddMenuListItem("Riot", "Pocce riot", async() => await PocceRiot(false)); } if (Permission.CanDo(Ability.PocceRiotArmed)) { Hud.AddMenuListItem("Riot", "Armed pocce riot", async() => await PocceRiot(true)); } if (Permission.CanDo(Ability.PedRiot)) { Hud.AddMenuListItem("Riot", "Ped riot", async() => await PedRiot(false)); } if (Permission.CanDo(Ability.PedRiotArmed)) { Hud.AddMenuListItem("Riot", "Armed ped riot", async() => await PedRiot(true)); } if (Permission.CanDo(Ability.Autopilot)) { Hud.AddMenuListItem("Other", "Autopilot", Autopilot.Toggle); } if (Permission.CanDo(Ability.EMP)) { Hud.AddMenuListItem("Other", "EMP", () => Vehicles.EMP()); } if (Permission.CanDo(Ability.CargobobMagnet)) { Hud.AddMenuListItem("Other", "Cargobob magnet", () => CargobobMagnet()); } if (Permission.CanDo(Ability.IdentifySkins)) { if (Permission.CanDo(Ability.ChangeSkin)) { var skins = new DataSource <string>(); Hud.AddMenuItem("Indentify skins", () => skins.Push(IdentifyPedModels())); Hud.AddSubmenu("Change skin", async(skin) => await ChangeSkin(skin), skins); } else { Hud.AddMenuItem("Indentify skins", () => IdentifyPedModels()); } } var menukey = Config.GetConfigInt("MenuKey"); if (menukey > 0) { Hud.SetMenuKey(menukey); } }