コード例 #1
0
 public static void RaiseSetLifePoints(GameView gameView, PlayerStatusView playerStatusView, SetLifePointsMode mode)
 {
     if(gameView.ChangePointsAbilitationByPlayer[playerStatusView.Name])
       {
     int? num = null;
     switch(mode)
     {
       case SetLifePointsMode.Add: num = playerStatusView.PlayerPoints + 1; break;
       case SetLifePointsMode.Subtract: num = playerStatusView.PlayerPoints - 1; break;
       case SetLifePointsMode.Query:
     num = QueryForNumber(gameView, true);
     if(num.HasValue)
       num = playerStatusView.PlayerPoints + num.Value;
       break;
     }
     if(num.HasValue)
       gameView.Controller.SetPlayerPoints(playerStatusView.Name, num.Value);
       }
 }
コード例 #2
0
ファイル: GameView.cs プロジェクト: calvinkwong/pol-the-game
        public void AddPlayer(string key, PlayerInfo info, bool isActive, bool handVisible)
        {
            if(InvokeRequired)
            Invoke(new Action<string, PlayerInfo, bool, bool>(AddPlayer), key, info, isActive, handVisible);
              else
              {
            try
            {
              gameStructure.Players.Add(new PlayerStructure() { PlayerKey = key, Item = info, IsActive = isActive });

              PlayerView playerView = new PlayerView();
              playerView.SetPlayer(key, info, isActive, handVisible);
              playerView.AnimateHand = SettingsManager.Settings.AnimateHand;
              playerView.Dock = DockStyle.Fill;
              if(isActive)
              {
            activePlayerKey = key;
            pnlGameFields.Panel2.Controls.Add(playerView);
              }
              else
              {
            pnlGameFields.Panel1Collapsed = false;
            TabPage page = new TabPage();
            page.Name = key;
            page.Text = info.NickName;
            page.Controls.Add(playerView);
            page.BorderStyle = BorderStyle.None;
            tabControl.TabPages.Add(page);
              }
              playerViews.Add(playerView);

              PlayerStatusView statusView = new PlayerStatusView();
              statusView.SetPlayer(key, info, isActive, handVisible);
              statusView.Dock = DockStyle.Fill;
              if(isActive)
            playerStatusContainer.Panel2.Controls.Add(statusView);
              else
            playerStatusContainer.Panel1.Controls.Add(statusView);
            }
            catch(Exception ex)
            {
              HandleException(ex);
            }
              }
        }