/// <summary>Queues the chunk at the writer</summary> /// <param name="chunk">Chunk, ready for write</param> /// <param name="lazyOverwrite">Ovewrite lazily equivalent chunks</param> /// <remarks>Warning: the overwriting applies to equivalent chunks, see <c>ChunkPredicateEquiv</c> /// and will only make sense for queued (not yet writen) chunks /// </remarks> public void QueueChunk(PngChunk chunk, bool lazyOverwrite) { ChunksListForWrite cl = getChunkListW(); if (ReadOnly) { throw new PngjException("cannot set chunk : readonly metadata"); } if (lazyOverwrite) { ChunkHelper.TrimList(cl.GetQueuedChunks(), new ChunkPredicateEquiv(chunk)); } cl.Queue(chunk); }